How much have you already spent on Fortnite?My new Base in Plankton coming along nicely:
How much have you already spent on Fortnite?My new Base in Plankton coming along nicely:
How much have you already spent on Fortnite?
My new Base in Plankerton coming along nicely:
Middle:
Right Side:
Left Side:
If anyone needs an Uber pistol made up to level 20, Power 49
Just get me the mats and I'll make it free:
Stats on it, so far. Haven't evolved to 3 Star (can't, yet, but also material asked is rare at the moment)
Have 3 Legendary Weapons also if you want but only Level 5, Power 26
Copper Zapotron:
Copper Razorblade:
Copper Longarm Enforcer:
My Stockpile jumped from last time lol:
Just say on twitter it hit a million users? :O
How do you go about choosing good guns? Just check stats? Level and try out?
If just checking stats, what do you look for?
How do you go about choosing good guns? Just check stats? Level and try out?
If just checking stats, what do you look for?
After getting on the highs now the lows start creeping in
Holy Shit @Repair the Shelter mission
It's not the objective, not the 8 quadrillion Husks that spawn, random teammates putting traps within storm distance that disintegrate within 1-2 spawn cycles, it's that stupid fucking See-Bot
Holy hell, I got back to back play with others for same mission, that annoying voice line followed by Ray constant line, gave me such a headache
Who the hell thought players want to be drowned by the the same dialogue over and over and over, inundated into your cerebral cortex
I thought when y'all joke about airbrushing velvet and Gods of Olympus would get stake, but this,this is pure torture
Nothing quality redeeming of looping that same bullshit lines over and over
I hope this gets addressed
Game last night soured me to a tee, had to mute my tv and lost half of the cues to Husk's Mist Monster calls as they spawn like Smashers and the like
Lost both games too to really piss away all that time, love people building cheap things, never tiering it up or trying to crate tunnels or channels to get enemies to siphon
Oh of course a Tier 3 Steel got destroyed, why don't I put a Tier 1 wood, it will Hold Up!
Why don't I bait this Smasher to our weakpoint, not you know make it chase you away from the Base
Now I see why people hate grouping up with randoms, once difficulty ramps up all the stupid shit that can be covered in low levels gets punished very bad
Everyone looks for -% Decay
I mean the longer stuff stays up the better in the long run
Then it depends on Critical Damage/Damage
Traps roll with stats that are stupid broken
Like a Wall Pusher with Critical Chance... Like seriously?
How do you go about choosing good guns? Just check stats? Level and try out?
If just checking stats, what do you look for?
Yes.Are Eye of the Storm mats found in the 3rd zone? I need some to level my Legendary Ninja to 4th star, and am only on Plankerton still.
Yes.
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Thank you all!
There hasn't been one weapon I have that I feel packs a great punch, yet I see some people obliterating some of the bigger monsters in just a few shots.
Does each monster have a certain weakness? I see some broken shields over the head of some monsters, but I'm not sure what triggers that.
Down the line, I'm assuming we will need a good balance of elemental weapons and switch on the fly to counter enemies. I'm only beginning to see the first of those it seems. Was it fire enemies in Stonewood SSD7?
I'm here reading the threads and also the emails, and since launch day have been thoroughly impressed by the polite discussions and the analytic and deliberative nature of the Fortnite community. This is an amazing group!
In general, there are dozens of ways we want to improve and tweak the game, some of it realized as we went through closed beta and some of it recognized in response to feedback in early access. We're working on lots of these things as we speak. In general, the difficulty progression is slow at first and then much faster, more so that we expected, which is often interpreted as a paywall, but isn't intended to be, and can only effectively be crossed through gains in skill and technique (which I presume must lead to enormous frustration from folks who try to pay through it and find that ineffective.)
The countless planned improvements and future evolutionary decisions aside, the game is largely what we intended it to be: an early access version of what will eventually be a free-to-play game.
Some folks love it, and some folks hate it, and we totally understand the feedback, as it's a change from the business models of Epic's episodic shareware games and then PC and Xbox retail games of the past. However we encourage keeping an open mind, especially on play strategies that reduce the grind.
This is thoroughly an Epic game though, built out of passion for the underlying design and art style, and a desire to build the foundations for a game that we can improve and evolve for years to come, and eventually enable anyone to play without paying up-front, while paying the bills and supporting the team.
I'm no longer receiving founder rewards (daily) is this normal?
Pretty much this. You're paying to receive one upgrade llama for however many days based on the edition you bought respectively.Depends on the edition you purchased. If you got Super Deluxe or higher, you should still be getting them.
What you get sets your ceiling. What you have limits what you can do. The materials you largely need for evolutions aren't only raindrops. You need manuals. Manuals you get from recycling Rare+ quality items. Better quality items reward you more manuals. Items you can only get from llamas. It's very much an issue once rewards from the main quest line dry up. One upgrade llama for two days of work is a pittance right now when they can also drop exp cards for schematics, traps, and weapons plus raindrops on rare occasions for some reason to dilute the item pool. Then you're looking at those special llamas at minimum (which are 350+ or higher) to reduce RNG which is a week worth of grinding. It's really not alright.With the exception of heroes, my schematics/survivors gotten from the game are more than adequate.
Almost all of my survivors are epics with only a few rares and like 1 uncommon lead. Something like 6-7 legendary survivors.
Without counting I am estimating somewhere around 30 epic weapon schematics, not including ones I used to transform or no longer own. I have some 5-6 legendary weapons.
I have 3 legendary trap schematics and 1 epic trap schematic, along with many rare trap schematics. I haven't opened more than 1 trap llama. I don't think you need that many trap schematics anyway. I don't have an epic floor schematic but that is okay.
Loot from llamas is basically not a problem. They do need a heroes llama though. That is where I need the most, but having an epic is good enough atm.
So my point is, I don't really lack anything you get from llamas. And I only bought the standard edition (20 dollars for me since I was alpha player). Paying money into this game is so not an issue.
The game's issues, at least in my opinion, are mostly the pure rain drops. You need pure rain drops for every evolution in the game. 2* evos, 3* evos. I need 40 rain drops for legendary weapon upgrade to 3*. That isn't so bad. But then you need 30* for an epic weapon. And if you want to evolve a legendary survivor that is another 20. If you want to evolve a hero that's like another 30. It all adds up so much. And you mainly get rain drops from mission rewards. You just need too much pure rain drops.
At least this doesn't become a real issue until around canny valley where you want 3* stuff. You don't need everything at 3* of course. But progression is fun, but requiring pure rain drops for everything takes away from that.
Tim Sweeney responded on reddit last week: https://www.reddit.com/r/FORTnITE/comments/6sm57g/comment/dlevxdl
Playstyles are also very RNG dependent. If you peruse the collection book and look at all the heroes, their abilities, and their support & tactical bonuses, you'd be surprise. Shuriken Master Sarah is pretty unique for example with the one of the best abilities in the game you can spam, Hotfixer Hazard with his support bonus that reduces building costs if you play Constructor class, etcNot very reassuring since it basically sounds like they're saying that it isn't grindy we're just playing wrong. I mean, the drops clearly indicate that isn't the case since your actual level depends on them.
What you get sets your ceiling. What you have limits what you can do. The materials you largely need for evolutions aren't only raindrops. You need manuals. Manuals you get from recycling Rare+ quality items. Better quality items reward you more manuals. Items you can only get from llamas. It's very much an issue once rewards from the main quest line dry up. One upgrade llama for two days of work is a pittance right now when they can also drop exp cards for schematics, traps, and weapons plus raindrops on rare occasions for some reason to dilute the item pool. Then you're looking at those special llamas at minimum (which are 350+ or higher) to reduce RNG which is a week worth of grinding. It's really not alright.
Same here. I am comfortable with the game. I just wish I could make acceptable bases more often. When after 30 minutes looting the map I can't build traps, I feel wronged.
Got a legendary bazooka today, man, those are getting really quick destroyed.
paying the bills and supporting the team.
Not a fan of Sweeney's Reddit post. Seems passive aggressive and reads to me like the whales are enough; screw making this the greatest game it can be.
Fwiw, PoE and Warframe are killing it with rewarding grinds while still
Regardless, I'm still real excited for the big patch and stoked that I just got a Lawbringer with Energy damage plus +14/+14 crit chance!
What did he say?
Tim Sweeney responded on reddit last week: https://www.reddit.com/r/FORTnITE/comments/6sm57g/comment/dlevxdl
Not a fan of Sweeney's Reddit post. Seems passive aggressive and reads to me like the whales are enough; screw making this the greatest game it can be.
Fwiw, PoE and Warframe are killing it with rewarding grinds while still
Regardless, I'm still real excited for the big patch and stoked that I just got a Lawbringer with Energy damage plus +14/+14 crit chance!
Just building Tier 3 Steel 9x9, GG there goes your 999 Stockpile
Tier 3 roughly equates to 60 materials of it
Tier 10, Tier 2 +20, Tier 3 +30
So doing the math just 5 Tiles upgraded of a Wall + Floor + Ceiling your tapped out
Kind of stupid
You farmed say 10 minutes, but burned through it in less than a minute
No wonder everyone hoards and does bare minimum, why waste resources when literally 75℅ of the game forces you to gather like a mad man but burn it trying to set up defenses
The game needs to add a community pot per mission
Everything you strike 25℅-50% of the amount you generate get rewarded towards it
Can go all the way to 999 for materials and at least just use that as a base and cover your whole team
So of I'm building Steel Tier 3 as the foundation to keep our base super strong, at least all the metal people are whacking away keeps failing that pool
Last few missions it's become apparent it's takes like the last 5 minutes for everyone even including me who is at fault for this, to start building stuff
The Weather Balloon mission is notorious for this
The game really needs tk address building and resource management
Hitting inanimate objects half the mission and then build paltry serupscause resources run low quick, you can see why most hoard and have the got mines fuck you mentality
Most for first 15 minutes are searching Chest on rooftops and basements
Caves for Ore deposits
And farming up their resources back to a normal standard