Piggus said:
How exactly are people coming to conclusions on the whole thing about physics and handling? Just because something "feels" good doesn't mean it's realistic. You have to have something to compare it to. So what would that be? Real life? PC sims? How many of you saying Forza's physics or GT5's physics are "better" than the other because you actually have racing experience?
Well, that's the problem. As far as I know, none of us here are racing around in anything. Doesn't matter if it's a Miata, a 355, or a Le Mans racer. Nobody here has the experience necessary to really provide a concrete review of each game's physics.
However, we can look to three things:
1) How many calculations is each game doing per second and what exactly is each game calculating?
2) What is the opinion of professional drivers and hardcore sim enthusiasts who have played each game?
3) Which game "feels" better? While we may not have racing experience, we have an understanding of basic stuff like grip, acceleration, understeer, braking, etc.
I don't have any technical documents or links handy (perhaps someone can link to them) but if I remember correctly Forza 3 is indeed doing more calculations on the fly (at 360 hz). But more calculations doesn't mean better physics if it ain't calculating the right things.
Each game has been tested by professional racers. Some paid, some not. I've heard glowing reviews about both. Both dev teams have worked with real racing teams and professional tuners to nail down the physics.
For me, personally, Forza 3 feels better. This is totally 100% subjective. I think the game does a better job of giving input to the player. I think the game gives you a better sense of the relationship between acceleration, grip and braking. You feel more connected to the road. However, this may or may not mean it's a more realistic depiction of real racing physics. Indeed, it could be more fun
becuase it isn't restricted by as many real world limitations.