Stumpokapow
listen to the mad man
Tenbatsu said:It was 3 3 3 3 = 12:lol Lowest famitsu score ever.
Hahahaha. I guess it dethroned the previous winner/loser, Oookuki (PS2).
Tenbatsu said:It was 3 3 3 3 = 12:lol Lowest famitsu score ever.
Laguna said:If sinobis comment is any indication ("fare better than expected") it may be the latter.
Actually he does say that a bit further down but he's talking about sales made through his Amazon reseller account :lolAnimeTheme said:I didn't see any such comments from Shinobi regarding TvC, sales-wise.
High? You mean the price 99% of 3rd parties games launch at on consoles? Come on, I wonder what would you say if Wii saw 9000Y releases like two or three 360/PS3 games have. Or just the amount of 8000Y games they have, which is a quite lot.Tenbatsu said:I bet little marketing and the high price of 7340Yen turned off alot of potential buyers for TvC.
lo zaffo said:@ donny2112 : the sole point of my post was that sometimes pieces of software I'm interested in don't sell a lot. Wii music and Chun Soft stuff are in that list.
Captain Smoker said:Does the sell-through-rate refer to the weekly or LTD sales?
Moor-Angol said:It's not a Nintendo problem, Nintendo titles sell good (except for Captain Rainbow and Wii Music), the problem is for 3rd company titles...
donny2112 said:They need a "relaunch" of the Wii in Japan aimed toward traditional games, and I'm still hopeful that that's the plan for Motion+. At least that's the most obvious target if they're going to start a new focus on bridging/traditional games.
Cosmonaut X said:Well, something has to be done but Im fucked if I know what. Do Nintendo need to publish more third-party software? Should they be doing more advertising for core software? Do they need to buy up more exclusives? Why does something like Fatal Frame 4 succeed in becoming the best-selling instalment in the series when another quality game like TvsC seems destined to be one of the lowest-selling (if not THE lowest-selling) Versus title?
The picture is brighter in the West but Nintendo and third-parties need to figure out how to get traditional software selling well and selling consistently in Japan pretty damn sharpish.
Flying_Phoenix said:Thinking about it. I'm not all that surprised. I mean any fighting game that isn't "Soul Calibur" or Smash sells poor on console as most people prefer the arcade. But still this seems kind of low.
Well I must look at the bright side...at least Capcom now knows that using 3D models instead of 2D sprites doesn't make the game more appealing to the mainstream audience.
lowlylowlycook said:In the US scientists are building a bomb, the material they use is called Wii235. They lump a bunch of it together and boom it explodes spectacularly once a month in the NPDs.
In Japan scientists hear about this secret weapon, but miss the crucial point of using pure Wii235. Instead they use a mixture of Wii235 and Wii238 which is just Wii235 minus a copy of Wii Sports (apparently Wii Sports is some kind of exotic anti-lithium nucleus, which explains a lot, really). These scientists are surprised when their bomb does not explode in quite the same way.
markatisu said:Do we have concrete info on the TvC shipment, if it was only 35k and it ends up selling 20-25k how is that a bomb?
Moor-Angol said:It's not a Nintendo problem, Nintendo titles sell good (except for Captain Rainbow and Wii Music), the problem is for 3rd company titles...
Konami's last baseball game (Pawapuro)
Harvest Moon
Tenchu 4
Rune Factory
Naruto EX2
they really bombed hard, TvC seems like to following them, even if there are just few beat'em ups which sell well (Tekken, Virtua Fighter, probably SFIV), games like Arcana Heart, Melty Blood and Guilty Gear never had great numbers in recent years.
Askia47 said:I think Capcom used 3D models to cut costs, and its faster to make. This doesn't mean they will shift back to 2D art (not that i have a problem with that).
But I think that TvC was expected to do much better though, I remember people in the official thread saying they expected 100K a few months back. Of course its still early on.
Do we have any other recent fighters to compare to TvC, besides Soul Calibur and Smash? Tekken 6 and SF4 aren't out yet. How did DOA4 or KofXI do?
I'm not going to say they all bomb because its false, but those are some weird examples to put up. Naruto EX2 did pretty poor, and just-released Naruto EX3 has done even worse. "TOS2" isn't anything but lowered expectations, it sold worse than any SNES, PS, PS2, GC Tales game, that is worse than any console tales released prior to it. Vesperia beated it afterwards at that btw. Fatal Frame IV sure isn't your average 3rd party title when it gets published by Nintendo. 428 was just released, although its not doing bad per se, its too soon to call it any name.Flying_Phoenix said:Guilty Gear and Melty Blood didn't even come close to pulling good numbers on consoles at all. Hell they didn't even break 50,000... And they aren't beat-em-ups but fighting games. Most fighting game ports to consoles don't sell well at all due to most people playing the arcade version in Japan.
Anyway yeah Powerpro just can't sell on the Wii for some reason but Naruto EX2 didn't bomb from my memory. And not all third party titles always bomb. Tales of Symphonia 2 did relatively well, Fatal Frame IV did phenomenal, and 428 looks to be at expectations.
Kurosaki Ichigo said:I'm not going to say they all bomb because its false, but those are some weird examples to put up. Naruto EX2 did pretty poor, and just-released Naruto EX3 has done even worse. "TOS2" isn't anything but lowered expectations, it sold worse than any SNES, PS, PS2, GC Tales game, that is worse than any console tales released prior to it. Vesperia beated it afterwards at that btw. Fatal Frame IV sure isn't your average 3rd party title when it gets published by Nintendo. 428 was just released, although its not doing bad per se, its too soon to call it any name.
If you want to use some examples (exceptions?) to contradict 'all wii 3rd party titles bomb' use: Dragon Quest Swords, Deca Sporta, Resident Evil Umbrella Chronicles, Family Ski 1, One Piece...
PD: You guys overuse 'bomba', TvC may be doing disappointing numbers, but call it bomba with just a rounded 1st day figure without nothing else...not long ago bomba was reserved to such hits like Tales of the Tempest, Legend of Mana 4, Heroes of Mana, Gundam One Year War...
Kurosaki Ichigo said:"TOS2" isn't anything but lowered expectations, it sold worse than any SNES, PS, PS2, GC Tales game, that is worse than any console tales released prior to it. Vesperia beated it afterwards at that btw. .
Beated it at selling less than any console tales released beforeschuelma said:Vesperia beat ToS:KoR?
Kurosaki Ichigo said:Beated it at selling less than any console tales released before
Oldschool said:Any word on dissidia shipment?
AnimeTheme said:but seriously... I don't even know what this game exactly is other than having a lot of FF characters :lol
AnimeTheme said:I would like to know too.
I wonder if this game may have any chance to outsell CC:FF7 and break 1M. I am going to get this game day one for sure, but seriously... I don't even know what this game exactly is other than having a lot of FF characters :lol
Considering Crisis Core beat that on its first week with a much smaller userbase, nowhere near the peak sales time of the year, and without a specific draw to so many different possible breeds of FF fan, that sounds a bit low to me.Y2Kev said:I keep singing "Dis-sid-i-a" to the Activia Yogurt jingle. 400k shipment maybe? Or is that too big?
Flying_Phoenix said:Guilty Gear and Melty Blood didn't even come close to pulling good numbers on consoles at all. Hell they didn't even break 50,000... And they aren't beat-em-ups but fighting games. Most fighting game ports to consoles don't sell well at all due to most people playing the arcade version in Japan.
Anyway yeah Powerpro just can't sell on the Wii for some reason but Naruto EX2 didn't bomb from my memory. And not all third party titles always bomb. Tales of Symphonia 2 did relatively well, Fatal Frame IV did phenomenal, and 428 looks to be at expectations.
KoFXI LTD's didn't even break 50,000 from my memory (I'm positive it didn't break 70,000), DOA I'm not sure, but it probably did better due to it being the ONLY version of the game (I.E. no arcade version).
Also while I agree that on Wii level polygonal models are cheaper then sprites, in this day in age of the industry the extra $10,000's really isn't a big deal.
duckroll said:The word from 2ch from today's SCE retailer meeting has the following sales info about Dissidia:
- They will be shipping about 550k units in the initial shipment, including bundles. The bundles are already completely preordered/presold.
- The target is 600k within 2008, and a million within the fiscal year.
Zwei units sold. Bad pun aside, dunno but this is niche stuff, as in 4 digits for the week, maybe 5 if it rides on Legend of Heroes good numbers.Oldschool said:Any word on dissidia shipment?
And where is Zwei!! first day sales?
Opiate said:Third party core titles continue to struggle enormously on the Wii in Japan. I'm beginning to wonder if even MH3/DQX can turn the tides. Of course those two games will succeed individually -- they would sell on any platform at any time -- but I'm not sure they'll bring other games up with them, the way DQIX did for the DS.
I could be wrong, of course. I just have never seen a platform with an install base as large as the Wii perform this poorly for third parties.
Stumpokapow said:Well, look--different games have different breakeven points, right? I don't have a crystal ball and I'm not going to say "100,000 is the ideal breakeven point for most software!" or any gibberish like that...
... but do you think any software breaks even at 10k? 15k? Maybe text adventures? Probably not Klonoa. Even if you were looking at 50k lifetime I'd probably not have said anything, but 10-15k?
If this project is designed to be profitable, it isn't. If it's designed to promote a future Klonoa Wii title, I'm not sure a 5k audience for a money-losing product is really good advertising bang for buck. Couldn't they put building-sized banners up in Tokyo instead? Wouldn't that be a better primer?
So the decent enough sellthrough just means that Namco realized before launch that this project was going to be a failure rather than after launch. Better than having rotten stock sitting everywhere poisoning your goodwill with retails, but not as good as actually making money!
Opiate said:I'm beginning to wonder if even MH3/DQX can turn the tides. Of course those two games will succeed individually -- they would sell on any platform at any time -- but I'm not sure they'll bring other games up with them, the way DQIX did for the DS.
Opiate said:I just have never seen a platform with an install base as large as the Wii perform this poorly for third parties, and that includes the much maligned PSP.
donny2112 said:The PSP has never been maligned for being unable to sell third-party games compared to its first-party games.
Opiate said:So what system has, other than the Wii? I ask that honestly.
All the other recent Nintendo systems? Between GCN, GBA, and DS, the only one with a Top 10 that isn't exclusively Nintendo/Pokémon is GBA, where Mega Man EXE 4 comes in at #6.Opiate said:So what system has, other than the Wii? I ask that honestly.
ksamedi said:Konami isn't the one who determines how much they are gonna ship. They probably realized that their project was going to bomb but only after getting only a couple of thousand orders from whole salers. Thats how these stuff work.
To everyone:
Publishers DO NOT determine how much they are going to ship to retailers unless they made some kind of special deal with a particular retailer chan. Retailers order and the amount that retailers order is the amount that will be shipped
Opiate said:Third party core titles continue to struggle enormously on the Wii in Japan. I'm beginning to wonder if even MH3/DQX can turn the tides. Of course those two games will succeed individually -- they would sell on any platform at any time -- but I'm not sure they'll bring other games up with them, the way DQIX did for the DS.
AnimeTheme said:As for MH3... 1M or I will consider it a bomb. It will be a very important sales indicator for third parties.
donny2112 said:In Japan, the DS was for the first couple of years. I don't really know how the GameCube, N64, and GBA were looked at as far as third-parties in Japan, but I think most Nintendo gaming systems get the knock at one point or another.
Kilrogg said:It will no doubt be important, but I don't know if tepid sales would validate the "3rd parties don't sell on the Wii", unless the game is a real bomb. So far, Monster Hunter games on home consoles haven't been as successful as their handheld counterparts, so I think that, should the scenario be repeated with MH3, it will only validate the "Monster Hunter sells only on handheld systems" statement.
How many copies of MH1 and 2 were sold in Japan anyway? I expect MH3 to sell better than either of the prequels, but I don't know if we should expect MHP-level sales.