farnham said:
Also there were quite a few gamecube development teams that existed.
A 'few' yes, but those are almost all gone outside of the Nintendo's first party stable:
Factor 5 > bankrupt
Acclaim > bankrupt, blamed lackluster GameCube software sales
Rare > Sold for a whooping $375 million
Silicon Knights > Too Human (360) > lol
Amusement Vision > merged with SEGA R&D to work on Yakuza series
n-Space > Dumped by Nintendo, did a bunch of DS ports of COD
Camelot Software Planning > restructured, small team currently working on Golden Sun: Dark Dawn
Hudson Soft > Mario Party team now at NdCube
Swingin' Ape Studios > Taken over by Blizzard, merged shut down whatever
Free Radical Design > bought by Crytek
Clover Studio > Platinum Games
Mikami's Capcom Production Studio 4 > Jun Takeuchi's high-definition orange weakspot port factory deluxe
Other teams at Midway, EA, Ubisoft and other developers got scrapped/sacked/replaced/restructured. There's also a bunch of franchises like Tales that totally bombed on Wii and I doubt we'll ever see any Wii development from those teams ever again. Krome is on its last legs, Headstrong Games nearly bit the dust and we might be able to add High-Voltage Software to the 'bankrupt' list soon.