Durante said:Does this retroactively change the perception of what some early JRPGs achieved on 360 (eg. Trusty Bell's 70k, 44k first week)?
Of course not, that doesnt have anything to do with defending the Wii!
Durante said:Does this retroactively change the perception of what some early JRPGs achieved on 360 (eg. Trusty Bell's 70k, 44k first week)?
2007/2 NDS Luminous Arc (Marvelous) - 30,743
2009/6 WII Arc Rise Fantasia (Marvelous) - 28,000
Allan Holdsworth said:Other New IP RPGs published by Marvelous from a quick look at garaph...
NDS Contact - 6,064
NDS Avalon Code - 14,893
WII Muramasa - 23,900
PSP Valhalla Knights -14,089
More or less, yes.billy.sea said:OMG what is that Level 5 game? Something a long the line of Professor Layton?
Of All Trades said:It sold ~70% of shipment, that seems pretty much dead on for retailers meeting demand. I'm sure if retailers had ordered 100k then there'd be endless crowing about how it doesn't matter if it only sold 25% of shipment because Marvelous already got their money. Hell, I'm pretty sure if it only shipped 10k and sold out there'd be crowing about how it's in huge demand.
At this point I think some posters will only consider it a bomb if it actually explodes and burns down the store. And even then it'll get spun into a victory because the storeowner really wanted to retire and now he'll get that sweet sweet insurance money and can chase teen girls just like in that comedy anime series: Old Man Pervert Chasing Teen Girl Comedy.
farnham said:ArcRise, Fragile and Muramasa
had small initial shipments and were sold out.. its unfortunate that the companies behind them did not have the courage to put out more copies but i dont think it was a financial disaster for them either..
farnham said:its unfortunate that the companies behind them did not have the courage to put out more copies ..
cvxfreak said:I think people need to now keep an eye out for Wii Sports Resort and how it will do. The pre-sale push is underway, and the game should be big, but I'm having my doubts as to whether it will be huge in one day like Smash Bros. or Mario Kart Wii were. I'm expecting more of a performance closer to Wii Fit. Nintendo is overdue for a 2009 million seller.
cvxfreak said:Nintendo is overdue for a 2009 million seller.
Stumpokapow said:The industry is in general. It's pitiful that only one game has even cracked 500k this year (2 if you count MHP2G's Best re-release sneaking up around 500k in annual 2009). Just pitiful.
Stumpokapow said:The industry is in general. It's pitiful that only one game has even cracked 500k this year (2 if you count MHP2G's Best re-release sneaking up around 500k in annual 2009). Just pitiful.
schuelma said:Yeah I was just about to ask- how is the marketing? Pretty intense? Wonder if it might be a bit supply constrained with the Wii Motion + units.
HK-47 said:Shall we discuss who is to blame, or should we break out scapegoats like piracy or the economy?
HK-47 said:Shall we discuss who is to blame, or should we break out scapegoats like piracy or the economy?
Stumpokapow said:The industry is in general. It's pitiful that only one game has even cracked 500k this year (2 if you count MHP2G's Best re-release sneaking up around 500k in annual 2009). Just pitiful.
That almost anyone interested in Gyakuten Kenji would've already had a DS for one of the previous four Gyakuten games seems very unsurprising to me.cvxfreak said:Gyakuten Kenji DSi bundles are still around too (an indication that Kenji is having a hard time selling to new fans without DS systems).
Jax said:I never check these... but holyshit at wiifit selling 3.5 million copies in japan.
wut!
Well, depends how you mean "early"; I'd consider Monster Hunter and Yakuza products of PS2's later days. I also take it you mean more core IPs, since things like Wii __, Brain Age, Nintendogs, and Layton come to mind too.duckroll said:Stuff like KH, FF, RE, etc will still sell without a doubt. But I haven't seen any new IPs do particularly well (500k+) in Japan since early PS2 days honestly. It's been all downhill since then.
I didn't know that it started so low. According to the Famitsu top 500 Avalon Code sold 45k in 2008 – so it trippled its first week. Which isn't that bad.Allan Holdsworth said:NDS Avalon Code - 14,893
JoshuaJSlone said:Well, depends how you mean "early"; I'd consider Monster Hunter and Yakuza products of PS2's later days. I also take it you mean more core IPs, since things like Wii __, Brain Age, Nintendogs, and Layton come to mind too.
Incredible analysis.Stumpokapow said:1) Rising cost of rice is making it harder for people to buy games!
2) Taro Aso's manga fandom and immense personal popularity causing people to get into manga instead of games.
3) Video game buyers too scared of otaku gari to leave the house
All very likely explanations!
i agree there are a lot of new IPs that went crazy that were released recently..JoshuaJSlone said:Well, depends how you mean "early"; I'd consider Monster Hunter and Yakuza products of PS2's later days. I also take it you mean more core IPs, since things like Wii __, Brain Age, Nintendogs, and Layton come to mind too.
How so?farnham said:still its hard for a small company like marvelous to be successful with new IPs.. its sad but true..
duckroll said:Yeah, I was referring to core IPs, since I already mentioned that successful casual games can do very well. Basically targeting people who are not us. Since if they're good games, people like us will buy it anyway, because we can see it, and yet they appeal to a crowd not limited to people like us.
Yakuza is pretty much the last successful new IP from Japan, yeah. Even with Yakuza and Monster Hunter, they didn't take off massively right off the bat. It took a ton of word of mouth and at least one re-release/sequel before the franchises really took off. That just shows how hard it is to fight for market share among core gamers these days imo.
Flying_Phoenix said:I don't get why people think Arc Rise Fantasia is such a "bomb". It's only its opening week and clearly it didn't have such a big budget. And looking at past games of its relevance on other platforms seems to be doing similar to them (not saying that's a good thing).
This is just the late 2000 decade Japanese market. These kind of games have been going downhill for some time.
duckroll said:It certainly has a much higher budget than Luminous Arc though. And it's performing worse. Both games share the same developer and publisher, and Arc Rise Fantasia is a relatively big deal for the developer in particular. Mikage managed to attract several members of Tales Studio to join his company to make this game, and it's been in development for 2 years or more.
For it to perform worse than the SRPGs that he made with his much more amateur team with much less development time, is not good news because it just means MMV is now less likely to be interested in a "big" project with Image Epoch, when it sells worse than their small projects with MMV.
HK-47 said:But that doesnt paint a rosy picture where everyone is happy, duckroll.
duckroll said:It certainly has a much higher budget than Luminous Arc though. And it's performing worse. Both games share the same developer and publisher, and Arc Rise Fantasia is a relatively big deal for the developer in particular. Mikage managed to attract several members of Tales Studio to join his company to make this game, and it's been in development for 2 years or more.
For it to perform worse than the SRPGs that he made with his much more amateur team with much less development time, is not good news because it just means MMV is now less likely to be interested in a "big" project with Image Epoch, when it sells worse than their small projects with MMV.
its sad that marvelous did not ship more then the initial 30k.. but it will come out in Europe and NA so i dont think they will loose money on this project.. plus arc rise fantasia will probably get a second shipment... so its not going to stay at 30kduckroll said:It certainly has a much higher budget than Luminous Arc though. And it's performing worse. Both games share the same developer and publisher, and Arc Rise Fantasia is a relatively big deal for the developer in particular. Mikage managed to attract several members of Tales Studio to join his company to make this game, and it's been in development for 2 years or more.
For it to perform worse than the SRPGs that he made with his much more amateur team with much less development time, is not good news because it just means MMV is now less likely to be interested in a "big" project with Image Epoch, when it sells worse than their small projects with MMV.
saying that its unfortunate is not a critique. im just lamenting the overall situation in japan right now..schuelma said:I wouldn't criticize the companies for lacking courage- given the current Wii market, I'd say it was a smart business decision to undership. Could ARF have sold a bit more? Probably..but nothing crazy. Maybe another 3-4K if it was more widely available, but nothing in the long run changes about the title. It will struggle to hit 60K and will rely on selling better in the West.
idlewild_ said:ick @ those numbers , #30 would be around, what, 3k?
are the only big games on deck for next 2 mos WSR, DQIX and MH3? anything that might pick up the other systems?
idlewild_ said:ps: wii now over ps3 ytd?
Kurosaki Ichigo said:Wii Sanctus Neo Tria
donny2112 said:Wii sales are crap. We know this. We've known this. However as long as retailers continue to only order "bomba" amounts of games for the Wii (likely influenced by how much confidence the publisher is putting into the game via advertising), it seems highly unlikely that it even could get better. Retailers should be happy not having extra stock around. Unfortunately for the Wii, unless the retailers order subsequent shipments, the average consumer would never even know these games existed. Can't buy what you don't know exists.
donny2112 said:You're funny.
Wii sales are crap. We know this. We've known this. However as long as retailers continue to only order "bomba" amounts of games for the Wii (likely influenced by how much confidence the publisher is putting into the game via advertising), it seems highly unlikely that it even could get better. Retailers should be happy not having extra stock around. Unfortunately for the Wii, unless the retailers order subsequent shipments, the average consumer would never even know these games existed. Can't buy what you don't know exists.
I wouldn't criticize the companies for lacking courage- given the current Wii market, I'd say it was a smart business decision to undership. Could ARF have sold a bit more? Probably..but nothing crazy. Maybe another 3-4K if it was more widely available, but nothing in the long run changes about the title. It will struggle to hit 60K and will rely on selling better in the West.
cw_sasuke said:Nice KH DS sasles.... how much can we expect ltd ? 600-700K would be awesome, i donT think that SE would have expected more sales from the game...
Tales of Symphonia Knights of Ratatouille maybe..?AceBandage said:Could we really have expected more out of ARF, though?
Has any company set up an RPG userbase for the console?
I think you`ll be suprised ;-)schuelma said:It will probably be much more frontloaded than that.
cw_sasuke said:I think you`ll be suprised ;-)
duckroll said:Yakuza is pretty much the last successful new IP from Japan, yeah. Even with Yakuza and Monster Hunter, they didn't take off massively right off the bat. It took a ton of word of mouth and at least one re-release/sequel before the franchises really took off.
duckroll said:RPG gamers are generally more well informed in terms of gaming releases and what not. If pre-order numbers for a new upcoming console RPG is really low, why would a retailer want to suddenly order MORE in the hopes of people coming in and suddenly deciding to buy the extra stock?
duckroll said:The shelf space can be used for stocking up other genres which are more likely to sell to browsing customers instead. Don't you agree?
Spiegel said:And you still can buy "phantom" wii games (like Fragile) on Amazon.
dcdobson said:Regarding Arc Rise Fantasia, an approximately 70% sell-through in one week means that there are almost certainly high-volume stores that completely sold out of their inventory. If more units had been shipped, more would've been sold. How much more is anyone's guess.
bryehn said:What's Sloane & MacHale like? More Puzzle-Adventure stuff?
schuelma said:It was never going to be a hundred thousand seller and this constant "well it would have sold MORE if it had been better supplied" seems to be nothing more than a red herring.