donny2112 said:
As charlequin would say, this game's initial shipment of ~36K requires it to result in such poor absolute numbers. Can't buy 100K copies when 36K are ordered by retail. :/
I pretty much came in here to post that. :lol
viciouskillersquirrel said:
I missed all the pre-release banter on this one. What's the story there? Low expectations due to it being a new, difficult to advertise IP, I suspect.
This is the sort of case where I like to talk about priming the pump.
I think it's pretty clear that there's a market of around 200k really hardcore anime-RPG type fans in Japan, plus another 1 million (or whatever) casual, fairweather fans who to some degree have helped hold up the sales of series like Tales. So the question you have to ask is:
why would any of these people bought a Wii?
I mean, look at it. Some of your stronger overlapping-market games are either already out (Disgaea 3, Vesperia) or announced (Atelier whatever) for the PS3 and/or 360. If you're a broader RPG fan in general, you've already had time to play three or four extremely major RPG titles on either HD system while very little (one Tales spinoff, as far as I can tell) has really been out there to appeal to you on the Wii. In other words: right now, long after any early excitement is muted but before any major game has drawn in a specific audience, is a terrible time to wind up launching a game like this. (Imagine, instead, putting this out like three months after Graces releases -- assuming Graces is a success, anyway.)
The other issue is that ARF isn't just a new IP; it's a new IP from a startup developer. Often, new IPs from big companies benefit from a certain penumbra effect -- they have a big name, sometimes big individual creators, that draw in potential purchases -- but ARF doesn't benefit from anything like that. None of Image Epoch's other games have gotten past, what, 150k? Nobody really defines themselves as a "fan" of Luminous Arc, and World Destruction, while apparently pretty well-liked, was also a new IP that didn't seem to achieve much traction in the end.
So, basically, you're left with the audience of Wii owners who will buy any RPG that releases sight-unseen (Opoona suggests that this audience consists of about 500 people), plus some people who are probably by and large multi-system owners (or at least people who have bought and resold HD systems in the past.)
Stumpokapow said:
The industry is in general.
True, but right now the Japanese console industry is like a sprinting team made up of Usain Bolt with a twisted ankle, a reanimated Jesse Owens, and a hobo someone found behind the Olympic Stadium. None of these guys are in great shape here, but if someone's due for a gold I'm not gonna say it's the hobo.
duckroll said:
Why put all the blame on the retailers?
As is my constant refrain in these discussions, there's more than enough blame to go around for everybody!