Sangetsu-II
Member
Xbox One - 250
Microsoft subscribing to the adage that slow and steady wins the race.
It will take them at least 4 more weeks to reach 50k, slow and steady indeed.
Xbox One - 250
Microsoft subscribing to the adage that slow and steady wins the race.
Estival Versus sold less than Shinovi, just like Senran Kagura 2 sold less than 1.
It's fading.
So just curious, what is everyone's definition of a bomb and a hit? Because there seems to be no middle ground. Can't a game just have modest or underwhelming sales?
So just curious, what is everyone's definition of a bomb and a hit? Because there seems to be no middle ground. Can't a game just have modest or underwhelming sales?
So just curious, what is everyone's definition of a bomb and a hit? Because there seems to be no middle ground. Can't a game just have modest or underwhelming sales?
It can. Yakuza 0 was underwhelming for example.
It really just depends on the game and its platform. But Disgaea 5 is far from just underwhelming or modest.
As for Senran Kagura, wasn't the shipment around 100k? Sales were tepid overall: declining wrt Shinovi Versus on TWO platforms. What ths week is teaching is that PSV and PS4/PS3 userbases are really overlapping. SAO sold way more than the previous entry, but remained flat on PSV; SK did much worse on PSV wrt to the previous entry; also OPM3 had no signs of growth.
If the 150k target is true, than a 23k debut would mean that the game is going to sell 1/4 of NIS expectation: a bad result; also given the history of the franchise, the debut is awful. Note finally that Disgaea is for NIS the top franchise, not some leftover IP that no one cares about.
So just curious, what is everyone's definition of a bomb and a hit? Because there seems to be no middle ground. Can't a game just have modest or underwhelming sales?
The 23K is only 4 days of sales, not a whole month.
The 23K is only 4 days of sales, not a whole month.
That's my issue, people are saying it is a bomb "just because" with no reasoning or context. Disgaea sales have been going down for awhile, I think Nippon Ichi knows that. These aren't exactly games with AAA budgets. Like, what did you expect this game to sale, and why, considering the sales of D4 and DD2?
That's my issue, people are saying it is a bomb "just because" with no reasoning or context. Disgaea sales have been going down for awhile, I think Nippon Ichi knows that. These aren't exactly games with AAA budgets. Like, what did you expect this game to sale, and why, considering the sales of D4 and DD2?
That's my issue, people are saying it is a bomb "just because" with no reasoning or context. Disgaea sales have been going down for awhile, I think Nippon Ichi knows that. These aren't exactly games with AAA budgets. Like, what did you expect this game to sale, and why, considering the sales of D4 and DD2?
Glad the new Kuroko outsold the last one - it's (unexpectedly?) pretty fun, the new basketball game isn't really deep but it's enjoyable (if you're a fan, I guess).
It is possible to anticipate failure and for it still to be a failure. Knowing that your IPs are declining and being unable to create any new IPs which are more successful, does not mean that when you release new products and they sell poorly as expected, that it is not a poor showing. If everyone expects something to flop and it does, that doesn't mean it is not a flop.
I think most people would have considered 35-40k underwhelming. 20k is pretty bad.
However, of course Disgaea always had "modest" sales compared to other games. 60k would have seemed good compared to other episodes.
D3 had a LTD of 90k iirc. D5 could have a LTD of 40-50k. Really, the only thing that can make D5 a success would be its Western sales. It has been noted that Disgaea makes 50% of its sales overseas. That being said, I can't see the West picking up the slack.
My point is that, every game talked about in this thread is either a success or a flop, with no in-between.
There is no way to make any of these bold statements considering we don't know what the digital sales were. People are buying alot more digital games than they were back when D4 came out (which was the last Disgaea with all hard-copy only sales). See: Cities Skylines, or basically every Nintendo game over the past 2 years.
My point is that, every game talked about in this thread is either a success or a flop, with no in-between.
If the 150k target is true, than a 23k debut would mean that the game is going to sell 1/4 of NIS expectation: a bad result.
After only 4 days of sales for D5, you are calling it a flop? I also found the sales here at Neogaf for the whole series:
PS2 Disgaea: Hour of Darkness 46,883 152,675 Nippon Ichi Software 2003-01-30
PS2 Disgaea 2: Cursed Memories 97,456 150,428 Nippon Ichi Software 2006-02-23
PS3 Disgaea 3: Absence of Justice 56,441 110,772 Nippon Ichi Software 2008-01-31
PS3 Disgaea 4: A Promise Unforgotten 77,449 170,717 Nippon Ichi Software 2011-02-24
PS3 Disgaea D2: A Brighter Darkness 53,814 75,734 Nippon Ichi Software 2013-03-20
Again, we don't know the digital sales for this or DD2. Would we like more sales, of course! But a flop is an exaggeration of the highest caliber.
There is no way to make any of these bold statements considering we don't know what the digital sales were. People are buying alot more digital games than they were back when D4 came out (which was the last Disgaea with all hard-copy only sales). See: Cities Skylines, or basically every Nintendo game over the past 2 years.
My point is that, every game talked about in this thread is either a success or a flop, with no in-between.
Damn, that's pretty bad for D5. Is the fanbase shrinking? Or perhaps they haven't moved on to the PS4 yet? NIS has got to be thinking of creating a new IP that'll sell, because Disgaea seems to be on it's way out.
There is no way to make any of these bold statements considering we don't know what the digital sales were. People are buying alot more digital games than they were back when D4 came out (which was the last Disgaea with all hard-copy only sales). See: Cities Skylines, or basically every Nintendo game over the past 2 years.
My point is that, every game talked about in this thread is either a success or a flop, with no in-between.
Oh lol we're getting peoplelike last week to say Sonydomination/beast mode/etc. Outside of Bloodborne and SAO...coming out of nowhere
Do you think that these numbers will hold and that this has nothing to do with the usual schedule before the end of the financial year?
inb4 people throw "no fun allowed" pics at me like last week as well...
That's not true at all. But if you don't want to participate in actual discussion and you just want to defend a game which has commercially bombed by deflecting, go ahead.
There is literally zero chance for D5's digital sales to come even close to making up for the lost 50-70 % first week sales.
I like NIS as a publisher as well, but there is no denying that D5 underperformed.
01./00. [PS4] Bloodborne <RPG> (Sony Computer Entertainment) - 152.567 / NEW
Wow, didn't dark souls 1 and 2 sell over 250k first week?
Bloodborne is a huge bomba. From Software regretting going exclusive. It's nearly midnight in Japan and I bet everyone is in the studio working on the PC and Xbox one port.
What the fuck is this crap?
Jesus, my IQ just declined reading this shit.
Gonna wait for Disgaea 5+ vita
after NIS is bought out
The fuck happened to Senran Kagura? Didn't the first Vita game sell near 120k first week?
Also, holy crap at Disgaea 5. Does it always sell this low?
All first week sales.
Senran Kagura - 52,206
Senran Kagura Burst - 69,084
Senran Kagura Shinovi Versus - 94,324
Senran Kagura 2 - 46,496
Senran Kagura Estival Versus - 74,795 [PSV 44,548 + PS4 30,247]
What the fuck is this crap?
Jesus, my IQ just declined reading this shit.
Damn, that's pretty bad for D5. Is the fanbase shrinking? Or perhaps they haven't moved on to the PS4 yet? NIS has got to be thinking of creating a new IP that'll sell, because Disgaea seems to be on it's way out.
Kurokos Basketball: Miracle Victory [3DS] - 43,087
Kuroko's Basketball: Ties to the Future [3DS] - 33,541
sorry to disappoint you but the second one is the latest
There is no way to make any of these bold statements considering we don't know what the digital sales were. People are buying alot more digital games than they were back when D4 came out (which was the last Disgaea with all hard-copy only sales). See: Cities Skylines, or basically every Nintendo game over the past 2 years.
My point is that, every game talked about in this thread is either a success or a flop, with no in-between.
I am not deflecting. People are saying that this game would go from a flop to a success with only 20K more in sales? I don't agree.
Senran Kagura Shinovi Versus sold 94,324 copies in the first week. 120K is the shipped number which included the download version.The fuck happened to Senran Kagura? Didn't the first Vita game sell near 120k first week?
Also, holy crap at Disgaea 5. Does it always sell this low?
I am not deflecting. People are saying that this game would go from a flop to a success with only 20K more in sales? I don't agree.
Gonna wait for Disgaea 5+ vita
after NIS is bought out
Oh, bummer, I misread it. Ah well. Reverse my comment then, hopefully it sells better. Though maybe people heard that you can play through the first story super super fast, and it's pricey if that's all you want.
its really not thoughmeh. i don't really get the point of his comparison either but Bloodborne is hardly a new IP. It's a Souls game.
Japanese retail sales are extremely front loaded especially for core audience titles. A 22k opening with a 40-60% sell-through rate means that it shipped about 50k to retailers and couldn't even sell that to the audience in the first week. A healthy sell-through would be 80% or more, indicating that there is demand for the supply.
If the game opened at 40-50k with a high sell-through rate, it will be able to get restocked, and would likely be able to double number in total sales. The current sales would mean there is still a ton of the game on shelves and there is a lack of demand. There is unlikely to be more shipments, and if the initial shipment cannot be cleared, retailers will put the game on bargain bins and get rid of the stock instead.
So to summarize, a 22k opening with a low sell-through of 40-60% means the game is unlikely to ever sell over 50k. While a 40-50k opening with higher sell-through would give the game a chance to hit 90-100k in sales or more. So the difference in success is not 20k, but much more than that.
iirc D5 can't run on Vita.....or maybe I'm confusing it with another game that looked like Vita could run it but was said that it could not.
EV had 10k digital.
NIS has already said that the Vita cannot handle D5.