When did PS3 finally catch on in Japan?
The same as everywhere else: 2009 when the slim was released and the price reduced to 30000 yen.
And by catch on we mean it stopped agonizing in pain.
When did PS3 finally catch on in Japan?
I'm not expecting much of a boost in sales since it won't be much of a Golden Week this year.You mean it will drop on next week which is traditionally much higher for all machines thanks to Golden Week boost ?
05./03. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 34.482 / 3.096.559 (-6%)
So much for cannibalism, I guess!
I've been trying to figure that out. Does anyone know why the PS3 was so much more successful (weekly sales past launch I mean) at the same point? It's not like it had any software. Was it just the PlayStation name? Were there big enough games announced to coerce people into buying? I've heard that Torne's a PS3 seller, but it wasn't out in 2007.
"Hey, look over there."
If that's the lesson they learned, they went to the wrong class. And if that's the lesson they learned then it's no wonder the Wii U is floundering.Presumably, you're talking about Japan and perhaps what you're saying would have improved sales (although given the lackluster performance of G&W, and that Monster Hunter is already on the system, I don't see by much), premised on some people actually still wanting to buy a system on a Wii Fit upgrade.
But it would still be performing terribly globally.
Well, they mistook high sales due to a base established by an expanded audience, brought in by a novel lightning-in-a-bottle hook, for actual brand growth and seem to still be banking on it.From a business perspective, launching a platform with an IP that sold 30mln units worldwide with last two entries didn't seem a bad idea.
Which means the 3DS taught them no lesson, or the completely wrong lesson. The 3DS should have been a lesson in market validation, in creating and testing a value proposition targeted towards a particular audience, rather than expecting to attract all audiences by relying on some quirk of design. It showed overconfidence and complacency in releasing over-priced hardware expecting the mass market to pay a premium for Nintennovation.Of course, there were other factors, such as the price, but Nintendo did think the idea of GamePad would have attracted more people.
Sony is doing whatever they can do slow down the momentum from declining though. There will be many titles on budget re-release today , in line with golden week next week (where most if not all consoles will have improved sales), and also super nico nico event 2 days later where they will showcase soul sacrifice and senran kagura. I think the sales will improve for next or two, follow by a drop and that's when the baseline will be. Just like how 60k, 30k and 20k are not the baseline at all.Yes, that's why I said earlier that I'm while I'm not saying vita is doomed it's sad to see that the price cut didn't do great things when it comes to hardware sales.
Ummm...the ps3 is about 24,980 yen and the basic Wii U is 26,250 yen.And being fairly high priced. Basic WiiU is cheaper than PS3 lol.
I know what you mean but Soul Sacrifice was launched near that price cut. But yes you are right Sony should have waited for a bettter numbers of games to be released in the same month to have a price cut.
I think the issue with 15k a week is that from a hardware point of view is that even making sony much more money than it was before, it's a 50k yen drop per unit and an increse in sales of 5k per week increase and that's assuming it'll stay in that range and there's a decent chance it won't.
As far as price cuts go it's pretty much a failure. This is pretty much worse case scenario for Sony. It's very far from good news for the Vita. I mean were you honestly expecting Sony to make less money from the Vita than it already was, because that's what sub 10k sales would mean.
What? I'm trying to understand your logic. Help me please.
1. It was 100% BC to the most successful gaming console on the planet with upscaler for HDTV (connecting PS2 to HDTV directly looked ugly at that time).
2. Economy was better back then (IMO this is the far biggest reason than anything else).
3. Japanese gamer had a little interest in console games.
ps3 had Metal gear solid 4 and FFxlll coming + third partys didnt drop it out of hand .
Unless the platform gets good games at a proper pace early on, and considering the low install base, that won't happen any time soon for any platform.Seems like the "early adopter" phase for new consoles are coming to an end. Much to the dismay of Sony and Nintendo, more and more consumers are willing to wait until the first major pricedrop before jumping in to a new console. It happened with the 3DS, Vita, and now WiiU.
Vita sales should at least double next week, mainly due to Photokano Kiss releasing on 25 April. The game scored 37/40 from Famitsu and will appeal greatly to the Senran Kagura and visual novel crowds. Meikyuu Cross Blood, a vita JRPG, also releases on the same day, and should sell similar to the well-received Demon Gaze as it is a similar game from the same developer.
Wow at those Wii U sales.
Is this the lowest its been or has it been lower before?
Dengeki Top 50: http://news.dengeki.com/elem/000/000/630/630405/
Who would've guessed a retail version of a free to play game on Vita would sell 100k?
It will be interesting to see what Pikmin can do. Bolded is the week of release. NPC Pikmin was released at Christmas so it's hard to discern an effect.And three more months of it right? Until Nintendo start putting out games.
2001-10-01 14,302
2001-10-08 8,538
2001-10-15 10,100
[B]2001-10-22 25,224[/B]
2001-10-29 19,891
2001-11-05 18,073
2001-11-12 19,019
2004-04-05 5,978
2004-04-12 4,353
2004-04-19 5,490
[B]2004-04-26 8,703[/B]
2004-05-03 8,703
2004-05-10 4,135
2004-05-17 5,080
2009-02-16 19,189
2009-02-23 22,051
2009-03-02 19,588
[B]2009-03-09 19,283[/B]
2009-03-16 19,629
2009-03-23 18,784
2009-03-30 17,047
Yeah I don't get it. Iwata said they "learned a painful lesson" with the 3DS and the price cut.
Obviously not. I am predicting an equally painfully WiiU price cut.
Ugh. Maybe I will be getting some more free VC games out of it.
Considering where it was for many past months it wouldn't be that bad.15k-20k wouldn't be ok sales.
Interesting: two thirds of Animal Crossing downloads are from retailers
I'm surprised too to see this having so much success, but then again, it allows kids to buy it without credit card, it's convenient and just removes another barrier for people to download games. In fact it is pretty much in store advertisement for the e-Shop. It's rather clever as it's not just a Pre-Paid card with an abstract monetary value, but a digital game that's on display for bypassers to see.
Iwata was stating that they wish to offer download codes for download only titles as well. I think it will be fun to see download only stuff charting in the Famitsu charts.
Iwata was stating that they wish to offer download codes for download only titles as well. I think it will be fun to see download only stuff charting in the Famitsu charts.
I think they do a card for pokemon rumble u
I'm surprised too to see this having so much success, but then again, it allows kids to buy it without credit card, it's convenient and just removes another barrier for people to download games. In fact it is pretty much in store advertisement for the e-Shop. It's rather clever as it's not just a Pre-Paid card with an abstract monetary value, but a digital game that's on display for bypassers to see.
Vita sales should at least double next week, mainly due to Photokano Kiss releasing on 25 April.
Your missing the fact that most of the digital buyers for animal crossing also chose to download tomodachi collection digitally. I think that's a sign that people like the digital download format for certain types of games.I don't see the success story. People couldn't find a copy at stores and were forced to buy a download card. When there aren't supply problems almost everyone who wants to but didgital buys directly from eshop. Animal Crossing is the best example misunderstand the online market in Japan , but again we knew that long time ago.
Your missing the fact that most of the digital buyers for animal crossing also chose to download tomodachi collection digitally. I think that's a sign that people like the digital download format for certain types of games.
Check the financial briefing from Nintendo.Why, do you know how many downloaded it?
Check the financial briefing from Nintendo.
What exactly was I suppsed to find?
From Iwata:
Unsurprisingly, people who have chosen the download version of "Animal Crossing: New Leaf" tend to buy the download version of "Tomodachi Collection." It is also easy to understand that those who have paid download experience are more likely to select the download version.
Touch Battle Tank 3D, a 3DS eShop game has surpassed 100k downloads: http://www.4gamer.net/games/142/G014231/20130425112/
Touch Battle Tank 3D, a 3DS eShop game has surpassed 100k downloads: http://www.4gamer.net/games/142/G014231/20130425112/
I never said I had numbers, just saying that people that downloaded animal crossing also tend to download friend collection. This contradicts what your saying that stock shortage was the reason of animal crossings digital success. Stock shortage probably had some effect but friend collection stats show that people like DD for certain types of software.Still don't see any number for online sales.
I don't think it's as clear cut a delineation as you're making in terms of base driving vs base riding. At least for NSMB1, which is pretty muddy in that respect.Well, they mistook high sales due to a base established by an expanded audience, brought in by a novel lightning-in-a-bottle hook, for actual brand growth and seem to still be banking on it.
Is that Japan only though? Good result either way though I've never heard of the game
I never said I had numbers, just saying that people that downloaded animal crossing also tend to download friend collection. This contradicts what your saying that stock shortage was the reason of animal crossings digital success. Stock shortage probably had some effect but friend collection stats show that people like DD for certain types of software.
Well see. I don't agree at all. Time will tell if Friend collection will see similar results.70% of digital sales of Animal Crossing were through download cards and hardware bundles, that number has shrinked drastically will Tomodachi. You don't know the percentage of direct online sales for Tomodachi and you give a link with Iwata saying basically nothing.
Shortage was the reason for the online sales for animal Crossing, it can't be more obvious and it was obvious from the moment Nintendo gave the same ratio last quarter too.
I don't know - I was referring more globally, although in a MC thread I should be more specific. But with regard to Japan, cumulative/synergistic effect of a core Nintendo fanbase and an expanded audience driven by the novelty and accessibility of the system and its killer app perhaps? I don't think you really dispute that much of NSMB's success on both the DS and the Wii was due to a receptive audience being established by other factors, as the extent of that success will not be replicated on their successors.I don't think it's as clear cut a delineation as you're making in terms of base driving vs base riding. At least for NSMB1, which is pretty muddy in that respect.
Besides, it's hard to argue against increased brand strength for retro 2D Mario, which we really first got an indication of with Famicom Mini on GBA. Even on Wii, if NSMB simply rode the "lightning in a bottle" established userbase, why'd it outsell the actual "lighting in a bottle" usebase driver (Wii Sports)?
With the PSP on its way out and the PS3 still too expensive to develop for, the Vita is nicely positioning itself as the third-party system in Japan.
with regard to "Animal Crossing: New Leaf" we released in Japan last November, many consumers have chosen its download version partly because the game is one that you can enjoy every day over a long period of time. The other reason is the short supply of the packaged version of the game for a long time as its sales pace was unexpectedly high, but we could not increase production due to its special memory chip.
Why? That's just an assumption.68% digital sales purchased via retailers.
32% from Nintendo eShop.
It is clear that with enough supply, a huge amount of that 68% of download cards wouldn't have been sold.
That's simply not debatable.
Edit: Too late.