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Media Create Sales: Week 30, 2012 (Jul 23 - Jul 29)

duckroll

Member
Demos are marketing, as well as the limited edition. The game is out in October, so let's wait to see how they will push it in stores and TV.

You can wait, I can comment on what I feel is realistic. There is hardly any real marketing at all for the title, and it is being positioned as a niche game targeted at a smaller core fanbase. This is why they are marketing it the way they are, through Facebook, a few magazine articles, and demos on the eShop. This sort of marketing format is cheap and mostly the responsibility of the development staff, which shows the company doesn't view it as a significant investment at all. This also generally translate into low shipments, and along with the fact that most average consumers won't know or care what the game is, it won't sell a lot. Keep expectations low.
 

Man God

Non-Canon Member
It is interesting that they tried the demo blitz with BD instead of something like KH 3D, but I doubt it'll make a big difference.
 
You can wait, I can comment on what I feel is realistic. There is hardly any real marketing at all for the title, and it is being positioned as a niche game targeted at a smaller core fanbase. This is why they are marketing it the way they are, through Facebook, a few magazine articles, and demos on the eShop. This sort of marketing format is cheap and mostly the responsibility of the development staff, which shows the company doesn't view it as a significant investment at all. This also generally translate into low shipments, and along with the fact that most average consumers won't know or care what the game is, it won't sell a lot. Keep expectations low.

Ok, so probably it's going to sell about 50-70k.
 

extralite

Member
S-E isn't really pushing Bravely Default though. There's hardly any real marketing.

Isn't it a bit early to say that? So far it's true, the whole thing resembles the Crystal Bearer situation where the marketing strategy seemed promising but in the end, most of it was restricted to online stuff which appealed mostly to fans.

But that CB ended up selling poorly was likely more due to the fact that FF can't really reliably sell anything but traditional RPGs. And even that less and less.

Still, shouldn't SE at least try to match FWOL? The important marketing will be in the weeks before release, let's see if they'll make a decent attempt by then.

This has the SD aesthetics, it has the most loved traditional job system mechanic and it is on a healthy platform. FF of all varieties declining aside, especially classic FF (which only had one success story recently: FF3DS, and it went downhill after that), it does have sales potential. Now they're simply building word of mouth in fan circles and gauging reactions, I think.
 
Isn't it a bit early to say that? So far it's true, the whole thing resembles the Crystal Bearer situation where the marketing strategy seemed promising but in the end, most of it was restricted to online stuff which appealed mostly to fans.

But that CB ended up selling poorly was likely more due to the fact that FF can't really reliably sell anything but traditional RPGs. And even that less and less.

Still, shouldn't SE at least try to match FWOL? The important marketing will be in the weeks before release, let's see if they'll make a decent attempt by then.

This has the SD aesthetics, it has the most loved traditional job system mechanic and it is on a healthy platform. FF of all varieties declining aside, especially classic FF (which only had one success story recently: FF3DS, and it went downhill after that), it does have sales potential. Now they're simply building word of mouth in fan circles and gauging reactions, I think.

Launching less than a month before Final Fantasy XIII, The Crystal Bearers was highly affected by Square's campaing on its main title. But yeah, probably Bravely Default is not going to move a lot of units being a niche title that almost no one but otaku know.
 

duckroll

Member
Isn't it a bit early to say that? So far it's true, the whole thing resembles the Crystal Bearer situation where the marketing strategy seemed promising but in the end, most of it was restricted to online stuff which appealed mostly to fans.

But that CB ended up selling poorly was likely more due to the fact that FF can't really reliably sell anything but traditional RPGs. And even that less and less.

Still, shouldn't SE at least try to match FWOL? The important marketing will be in the weeks before release, let's see if they'll make a decent attempt by then.

This has the SD aesthetics, it has the most loved traditional job system mechanic and it is on a healthy platform. FF of all varieties declining aside, especially classic FF (which only had one success story recently: FF3DS, and it went downhill after that), it does have sales potential. Now they're simply building word of mouth in fan circles and gauging reactions, I think.

I don't think it's too early given that it's coming out in two months. By now the most retailers will probably have already decided how much they want to order. Planning the release of a title is a long term process and not something you can suddenly change in the last moment. If they haven't shown any interest in seriously marketing the game up to now, I see no reason why that would suddenly change in 1-2 months.

As much as the game seems to pander towards the qualities of "classic FF" which is appealing to certain hardcore fans, I do wonder if the audience at large really cares about it anymore. FF3 sold really well on the DS, but it's been a huge slide ever since then. Despite being a better game with much more effort put into it, FF4 sold much less, and 4WoL sold even less. If the slide continues, BD will probably do even less (I expect about 100-150k tops at this point).
 

luca1980

Banned
Really I never understood why Se pushes the marketing on some teams and for other teams does almost nothing.
I mean I am pretty sure bravely could find some success on 3ds given the jrpg roaster on 3ds (nothing groundbreaking on the orizon till smt iv) and its pretty graphics alone yet like duckroll wrote it seems Se isn't really pushing it.
 
I don't think it's too early given that it's coming out in two months. By now the most retailers will probably have already decided how much they want to order. Planning the release of a title is a long term process and not something you can suddenly change in the last moment. If they haven't shown any interest in seriously marketing the game up to now, I see no reason why that would suddenly change in 1-2 months.

As much as the game seems to pander towards the qualities of "classic FF" which is appealing to certain hardcore fans, I do wonder if the audience at large really cares about it anymore. FF3 sold really well on the DS, but it's been a huge slide ever since then. Despite being a better game with much more effort put into it, FF4 sold much less, and 4WoL sold even less. If the slide continues, BD will probably do even less (I expect about 100-150k tops at this point).

Final Fantasy IV on DS was also the third release (even though a remake), just two years after the porting on GBA; Final Fantasy III was, instead, the first remake, or better the first re-release of the game after the original one. The 4 Heroes of Light, instead, came in an overcrowded environment, after Dragon Quest IX and before Dragon Quest VI, when DS was having something like a jRPG every two weeks.

Btw, Bravely Default seems far better promoted than The 4 Heroes of Light (it made an appearance in every Nintendo Direct, limited edition, demo every two months... The 4 Heroes of Light was announced and then released in 4 months! Announced in July 2009 and released in October 2009). Do we know whether stores are promoting the game? I saw an ads (I also posted in the other thread), but I'm not in Japan so who knows.
 

duckroll

Member
Really I never understood why Se pushes the marketing on some teams and for other teams does almost nothing.
I mean I am pretty sure bravely could find some success on 3ds given the jrpg roaster on 3ds (nothing groundbreaking on the orizon till smt iv) and its pretty graphics alone yet like duckroll wrote it seems Se isn't really pushing it.

I don't really think it's as easy as you make it sound. JRPGs are not an easy sell if we're talking about something beyond 200k. I think a lot of people over-estimate the JRPG market in Japan because certain games happen to do really well from time to time. Honestly, if S-E wants to market a successful RPG they would actually have better luck pandering much more to the anime crowd in Japan with more modern designs and a famous voice cast. Going retro classic RPG style basically means they don't expect a ton of sales to begin with imo.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
About RPGs, I really think a Xenoblade 2 on 3DS could do much more than 200k, due to the critical success of the first, which had some pretty legs for being an RPG ( wasn't it at over 170k last year despite a 70k beginning for one of the trackers? ), so people liked it, there's been word of mouth and a sequel on a much healtier platform would do better. Especially if Nintendo promotes it better.
 

duckroll

Member
While we're talking about games which won't exist, I think a FFVII remake on PS3 has a good chance to sell really well too if they put a lot of effort and quality into it! People love FFVII and have been asking for a remake for years! Lol.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Really I never understood why Se pushes the marketing on some teams and for other teams does almost nothing.
I mean I am pretty sure bravely could find some success on 3ds given the jrpg roaster on 3ds (nothing groundbreaking on the orizon till smt iv) and its pretty graphics alone yet like duckroll wrote it seems Se isn't really pushing it.

Define success, of course it wont sell as much as ToX on Ps3 - but its also wont sell less than 100k as some people in this thread are suggesting. Hype and marketing for a classic JRPG ,which isnt labeled FF or DQ seems about right and its difficult to measure the impact of demos and Nintendo direct appearances have had on it mind-share. Doubt that it`ll under perform.

About RPGs, I really think a Xenoblade 2 on 3DS could do much more than 200k, due to the critical success of the first, which had some pretty legs for being an RPG ( wasn't it at over 170k last year despite a 70k beginning for one of the trackers? ), so people liked it, there's been word of mouth and a sequel on a much healtier platform would do better. Especially if Nintendo promotes it better.

Why would i want Xenoblade 2 3DS, when i can have Xenoblade 2 on WiiU ? 3DS is cool and all, but playing on a handheld after experiencing Xenoblade and its large areas on a TV would be like the biggest downgrade ever. DONOTWANT :-/
 

luca1980

Banned
Define success.
300000/500000.....
Given the budget....I think Se should try to develop something like type 0 on 3ds and certain something with a shorter development cycle.
But they should try to push something like bravely IMHO better than so far. To compare their efforts on type 0 and this ...
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
While we're talking about games which won't exist, I think a FFVII remake on PS3 has a good chance to sell really well too if they put a lot of effort and quality into it! People love FFVII and have been asking for a remake for years! Lol.

You're mean, very very mean. :p

About Bravely Default instead: it's tricky. Yes, FF remakes / Classic style games showed a downward trend, demos could be considered a niche way of promotion...but seriously, I don't know. I think it could do 200k like 4 Warriors of Light, considering it seems Square cares much more about BD than 4WoL ( not saying it won't be released near to a very big SE release, considering right now there's nothing for the last two months from them, aside Black Ops 2, and probably there should be a big Holiday release). But it could do lower than 150k too. It depends on how the game will be promoted near the release.

@cw_sasuke: Monolith is working on both the consoles, so Xeno 2 on 3DS and a completely new and amazing adventure on Wii U. Everyone wins XD
 
300000/500000.....
Given the budget....I think Se should try to develop something like type 0 on 3ds and certain something with a shorter development cycle.
But they should try to push something like bravely IMHO better than so far. To compare their efforts on type 0 and this ...

What is the exact BD's budget? Lol

Btw, demos are a great way to promote a game, in particular if you have 4 of them. Nintendo said that the majority of 3DS owners had an access to the eShop, so at least 3 mln people may have seen that at least the game exists. But yeah, niche game, blabla, 50k.
 

Orgen

Member
About RPGs, I really think a Xenoblade 2 on 3DS could do much more than 200k, due to the critical success of the first, which had some pretty legs for being an RPG ( wasn't it at over 170k last year despite a 70k beginning for one of the trackers? ), so people liked it, there's been word of mouth and a sequel on a much healtier platform would do better. Especially if Nintendo promotes it better.

Didn't this sound stupid in your head before typing it? Really? Serious question (I don't know what's worse: this or your comgnet charts :p).

While we're talking about games which won't exist, I think a FFVII remake on PSVita has a good chance to sell really well too if they put a lot of effort and quality into it! People love FFVII and have been asking for a remake for years! Lol.

Fixed for maximum lol
 

duckroll

Member
You're mean, very very mean. :p

@cw_sasuke: Monolith is working on both the consoles, so Xeno 2 on 3DS and a completely new and amazing adventure on Wii U. Everyone wins XD

No I'm not being mean. The people who made Xenoblade are all working on the WiiU in Tokyo. None of them will be working on the 3DS project in Kyoto.
 
While we're talking about games which won't exist, I think a FFVII remake on PS3 has a good chance to sell really well too if they put a lot of effort and quality into it! People love FFVII and have been asking for a remake for years! Lol.
I used to think that FF7 remake would be more than a cash in but chances are that SE will fuck the game up and make us realize that they should have never touched the game again
 

luca1980

Banned
No I'm not being mean. The people who made Xenoblade are all working on the WiiU in Tokyo. None of them will be working on the 3DS project in Kyoto.
A new jrpg of the quality of xenoblade would make me buy a wii u a second later.
Best jrpg in a while (from ffxii and chrono cross) and best game from Takahashi's team.
Let's hope for it
 

duckroll

Member
What about all the demos, limited editions and constant news and it's not even releasing for 2 months!

I already explained why it's not "real" marketing. Stuff like this is effective for getting people interested in 100k range titles, but it doesn't indicate anything close to the sort of 200-300k title some people seem to expect for this.
 
I already explained why it's not "real" marketing. Stuff like this is effective for getting people interested in 100k range titles, but it doesn't indicate anything close to the sort of 200-300k title some people seem to expect for this.

It's marketing. Maybe it's not expensive marketing, or marketing aimed at a million units, but it's marketing.
 
BD:FF will be the first new high quality JRPG for the 3DS from a third party, I think 300k will be achievable if SE does it right. The games been on the 3DS reel since its launch, I don't think exposure to the 3DS audience will be a problem. Whether SE can convince players to buy it first week or not rather than wait for the second hand copies, depends on how good the game actually is, getting good reviews and word of mouth being spread quickly.

The problems KH faced far outweigh the problems BD:FF has, despite KH having a stronger brand. Realistically the game will do about 100k like most new handheld JRPGS before hand, but there is potential here. Its all up to SE.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I already explained why it's not "real" marketing. Stuff like this is effective for getting people interested in 100k range titles, but it doesn't indicate anything close to the sort of 200-300k title some people seem to expect for this.

Its still a completely new (classic) SE J-RPG for the hottest system right now in Japan. The market is screwed if 100k would be the goal for such a title - if even 4WoL with all its flaws could sell at least double as much.
 

duckroll

Member
It's marketing. Maybe it's not expensive marketing, or marketing aimed at a million units, but it's marketing.

I never said it's not marketing, I said it's not "real" marketing which indicates a strong push. The sort of "marketing" it gets are pretty much all arranged by the producer himself trying to engage an audience however he can. Probably because he already knows there is no real marketing budget for the game. The big Smartphone games released by S-E lately follow the same marketing trend, where the producer is pushing it using the internet and little else. I'm just pointing out that S-E as a whole is really not pushing the game.

Its still a completely new (classic) SE J-RPG for the hottest system right now in Japan. The market is screwed if 100k would be the goal for such a title - if even 4WoL with all its flaws could sell at least double as much.

Being a classic JRPG works against it though. 100k is the goal for most of these titles. Look at Imageepoch! Lol.
 

Forever

Banned
MDX posted this in the OT, might be relevant here:

Square Enix doubles the number of DQX servers, working to expand individual server capacity.


It sounds like Dragon Quest X is pretty busy since Square Enix added servers 21 – 40 earlier today. That gives the Wii RPG twice the amount of servers running the game.

Square Enix says there are still bugs they need to fix like chat and friend bugs. They’re also working on increasing server capacity to support more players per server.

Dragon Quest X came out on August 2 for Wii.
Players in the OT have been reporting overcrowding problems including not being able to log in, chat problems, getting dropped while catching a train to a new zone, etc.
 

extralite

Member
I don't think it's too early given that it's coming out in two months. By now the most retailers will probably have already decided how much they want to order. Planning the release of a title is a long term process and not something you can suddenly change in the last moment. If they haven't shown any interest in seriously marketing the game up to now, I see no reason why that would suddenly change in 1-2 months.

I wonder how they make their decisions for many of the mid to low Nintendo titles then, which get anounced and released 1 month later.

I agree with most of what you say, from trends regarding FF to general momentum this specific title has, but on the other hand demos need to be play tested too and it's not exactly cheap to make 4+ demos (even short ones), so I could imagine that they'll support it decently with commercials when the time comes.

150 000 as your upper limit also wouldn't be far off from 4WOL. Again, I'm not even thinking it will sell this much or more, I simply say we don't know yet. KI:U had an increase of pre-orders after the perfect Famitsu score. BD being in the range it is, pre-orders could change sales outlook greatly even at the last moment.
 

duckroll

Member
Regarding Bravely Default, it seems they announced today on the live Nico presentation that there will be a 5th and final demo at some point, and the save file from that demo can carry over to the retail game. Kinda like what a lot of PSP games do these days.
 

extralite

Member
Regarding Bravely Default, it seems they announced today on the live Nico presentation that there will be a 5th and final demo at some point, and the save file from that demo can carry over to the retail game. Kinda like what a lot of PSP games do these days.

Cool. Denpa Ningen no RPG also did this, though it was DD anyway.

The last demo was a longer one also, full dungeon with 3 bosses. And the new one will actually be the 6th one, counting the demo from last year before this numbered series of demos.
 

test_account

XP-39C²
If people are curious about server activity for DQX, it can be seen here:

http://hiroba.dqx.jp/sc/serverstatus


I dont know all the translation, but:

こんでる = crowded/full(?)

ふつう = normal

すいてる = not crowded


I haven't looked into the two games, but do they have similar game play to each other? If so, it most likely come down to which one get praised by people like Famitsu and such more.
Not really sure. I know that the 3DS games have some Mii character in it, but i'm not sure if that is the only thing.


I don't think AKB48+ME is going to be as successful as the PSP/V version. For once, it's far more established, and the presentation is way too different.

A situation akin to the Miku series on both portables, imo.
Yeah, if the presentation is very different, one version will most likely be more popular than the other indeed.


Didn't this sound stupid in your head before typing it? Really? Serious question (I don't know what's worse: this or your comgnet charts :p).
I dont see anything wrong with the Comgnet charts as long as people know what it is about. I remember there were impressions posted in the MC threads before from different blogs, covering like one store only, and that was ok.
 
I never said it's not marketing, I said it's not "real" marketing which indicates a strong push. The sort of "marketing" it gets are pretty much all arranged by the producer himself trying to engage an audience however he can. Probably because he already knows there is no real marketing budget for the game. The big Smartphone games released by S-E lately follow the same marketing trend, where the producer is pushing it using the internet and little else. I'm just pointing out that S-E as a whole is really not pushing the game.

By saying it's not "real" marketing implies you're assuming it's not marketing at all. There exist high-profile marketing, mid-profile marketing, low-profile marketing, but not real marketing, and not-real marketing.

What's "real" marketing for you? Just askin'.
I do think Bravely Default is getting a way better push than iOS product; demos are not something using the Internet, and something which is not really cheap to make, in particular in this case, with 4 demos (+ one following the Nintendo conference). The game got a lot of coverage in magazines, and it's getting ads in stores as I pointed out in the specific thread.

Sure, it's not getting the attention a mainline Final Fantasy usualle have, but it's already more pushed than The 4 Heroes of Light, which was announced in July, and released in October.
 

duckroll

Member
By saying it's not "real" marketing implies you're assuming it's not marketing at all. There exist high-profile marketing, mid-profile marketing, low-profile marketing, but not real marketing, and not-real marketing.

What's "real" marketing for you? Just askin'.
I do think Bravely Default is getting a way better push than iOS product; demos are not something using the Internet, and something which is not really cheap to make, in particular in this case, with 4 demos (+ one following the Nintendo conference). The game got a lot of coverage in magazines, and it's getting ads in stores as I pointed out in the specific thread.

Sure, it's not getting the attention a mainline Final Fantasy usualle have, but it's already more pushed than The 4 Heroes of Light, which was announced in July, and released in October.

I'm not interested in arguing the semantics for terms I choose to use. I'm only interested in expressing my opinion on how a game is being promoted and what that means for the sales. I think I've made it pretty clear what my position is and why I feel that way. There's no need to argue over what "real" marketing means to me. I think the game isn't being pushed much and 200-300k is not realistic to expect for the game. That's all we need to focus on.
 

Man God

Non-Canon Member
Subway posters, blanket tv ads, gigantic billboards, tie in anime, other cross media attempts at gaining attenting, buying a 38+ score in Famitsu=major marketing.

Demos, small articles here and there=minor marketing.
 
I'm not interested in arguing the semantics for terms I choose to use.

Then choose better terms.

I'm only interested in expressing my opinion on how a game is being promoted and what that means for the sales. I think I've made it pretty clear what my position is and why I feel that way. There's no need to argue over what "real" marketing means to me. I think the game isn't being pushed much and 200-300k is not realistic to expect for the game. That's all we need to focus on.

That's why I asked you what is "real" marketing for you, and how are stores pushing the game, and how's the effort compared to, let's say, The 4 Heroes of Light.


Subway posters, blanket tv ads, gigantic billboards, tie in anime, other cross media attempts at gaining attenting, buying a 38+ score in Famitsu=major marketing.

Demos, small articles here and there=minor marketing.

Is not a bit earlier for TV ads and billboards?
Btw, Square Enix did make a cross media attempt to gain attention, with the soundtrack
And I believe there are some other degrees in between major and minor marketing.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
For this kind of title i also dont see how SE could or should push it bigger in terms of marketing - wouldnt be suprised if the title will also have a LE 3DS console as other titles before. SE clearly lost its mind if this title got greenlighted with expectation of just selling about 100k.
 
Why? It works for what I want to say. It's not like you don't understand what I'm saying, if you want to cling on to the terms I use, I have no interest in furthering that discussion, that's all I'm saying.

Sure, I got what you were saying, but simply make the distinction between real and not-real marketing did not fit well in the discussion. I do think Bravely Default won't get a really big push from Square Enix, like they did for mainline Final Fantasy and Dragon Quest, neither the same Type-0 and Dragon Quest remakes had. But I also think that they're pushing it fairly well, better than average jRPG they had in the last few years, such as Nier, The World Ends With You, Sigma Harmonics, and the like, or other softco had, such as Imageepoch, Namco Bandai and Sega.

And since you were pretty sure about the fact that Bravely Default won't get any "real" marketing at all, I sincerely asked you if you know how's being promoted in stores, if we know something about TV ads (and if it's too late to think about them), and so on, just to complete the framework, because if you ask me, five demos are a sign of a quite nice effort in promoting the game.
 

Nibel

Member
One point for each server? =)

iboPykJCXJ9UrI.gif
 
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