Everything was delayed.
And what does your hyperbole of calling out the imaginary people saying MGSV will give ps4 an "unbelievable boost" have to do with anything?
I think his point is that all year you and the like keep predicting the ps4 to do worse than what is actually happening. Yes it's not seeing the world on fire which we are all reminded of every week but it has done better than many have predicted.
Well, the PS4 can take what it can get. It will be close to 800,000 YTD next week, and should end the year ~1,250,000. That's a bit better than what some doomsayers were saying at the beginning of the year.(Less than 2014 YTD/less than 1 million)
Well, here's an idea. Rather than shouting from the rooftops about "unbelievable" gains, why not just look at past big releases and try to forward apply the trend? We've had DQH and BB come out and greatly swing the hardware numbers for that week (and the week prior), and we can use that as a semi-gauge of expectations. Its very peculiar to be in a sales and numbers thread, and then have a largely numberless exchange. So let's look at some numbers:
Week 9 - DQH (+bundle from December):
02./00. [PS4] Dragon Quest Heroes # <RPG> (Square Enix) {2015.02.26} (¥8.424) - 269.303 / NEW <89,89%>
PS4 -> ~65k
Week 12 - Bloodborne
01./00. [PS4] Bloodborne # <RPG> (Sony Computer Entertainment) {2015.03.26} (¥7.452) - 152.567 / NEW
PS4 -> ~45k (this was naturally propped up by a lot of other coinciding releases as well, though, particularly the week prior)
Those are the two biggest releases of the year that I can think of off the top of my head, other releases have come and gone with the baseline moving around between 14k-18k (though I've also likely forgotten something else). But looking at what we see, naturally we expect MGSV to be >>BB and so 45k would be the expected floor (but a little convoluted, again, due to the heavy release schedule that was Week 12 and Week 13, and Bloodborne is PS4 exclusive so it will push more sales out of lack of choice). However the large bundle initiative and timing of DQH as well as stronger brand would give one pause for thought for saying ~65k to be the sealing. (Now, DQH will have sold less on PS4 than MGSV will sell on PS4 but you have to consider that people who have been picking up hardware have likely been expecting this game, so the move won't be quite the same, basically an affect of diminishing returns).
One last point, is the lack of any substantial "pre-release bump" which is a sometimes observed quantity, which I usually take to mean that a lot of people who want the software already have the hardware.
That leaves us with a window of 45-65k, which I think can shift all-in-all downward by about 10k after other consideration so really 45-55k,* hardware boost for the biggest release of the year left. Nothing unbelievable about this.
*Don't forget, this can always be wrong but at least its been arrived at with numerics and some level of analysis.