When was the last PS3 price drop?
That impressive for PS4.YTD 2016 vs 2015
PS4
2015: 1.188m
2016: 1.347m
XB1
2015: 981k
2016: 896k
Wii U
2015: 326k
2016: 233k
I think that gap speaks more to how poorly the X1 is doing more than anything else. I do think UC4 obviously helped buffer the gap though.It seems hard to say that exclusives don't sell systems when PS4 beat XB1 by 100K this month.
The PS4 definitely had an impressive YoY boost over May 2015. Besides Uncharted 4, are there any other driving factors for the boost?
Unless I totally screwed up my math, the PS4 is up YoY by 13% currently?^I got you
YTD 2016 vs 2015
PS4
2015: 1.188m
2016: 1.347m
XB1
2015: 981k
2016: 896k
Wii U
2015: 326k
2016: 233k
50K boost over last year in the slowest month of the year is not a good boost? Okay, then...$50 cheaper + generous trade in offers + its single biggest exclusive IP release to date yielded around a 50k boost. I dunno...it looks nice when you just use percentages but the actual number seems like a rather weak 'boost' to me. Especially with X1 not picking up any slack as PS4's competition.
Unless I totally screwed up my math, the PS4 is up YoY by 13% currently?
Hehe, I knew I didn't flunk my math classes.Updated with % differences.
25k for Wii U.. wow... that's bad.
Or people bought a PS3 to play Uncharted 4 only to realize it's only on PS4?Yeah, it is weird. It did 2-4k in February to April, so to jump to 11k probably means Sony sent more PS3's?
i believe Gamescom almost 3 years ago
someone correct me if i am wrong
Wow it was 3,4 years ago?!
Xbox One 107,100
MoM drop = 36%
YoY drop = 23%
Weekly average
Xbox One April: 167,600 / 4 = 41,900
Xbox One May: 107,100 / 4 = 26,775
Drop = 36%
PS4 207,300
MoM rise = 19%
YoY rise = 36%
Weekly average
PS4 April: 174,800 / 4 = 43,700
PS4 May: 207,300 / 4 = 51,825
Rise = 36%
Wii U 25,300
MoM drop = 22%
YoY drop = 41%
Weekly average
Wii U April: 32,300 / 4 = 8,075
Wii U April: 25,300 / 4 = 6,325
Drop = 41%
Seems pricecuts do the exact opposite for Sony and MS during the off season.
Sony drops the price at the beginning of the holidays. Reaps the benefits, then come January raises it again. No consequences. They actually see bolstered sales.
MS tries the same thing. Only sales to flatline in this case.
I think the key difference is Sony supplying steady exclusive content in the first half of the year combined with their eye for attractive bundles.
No chance of comparing that to lastgen consoles?^I got you
YTD 2016 vs 2015
PS4
2015: 1.188m
2016: 1.347m (+13%)
XB1
2015: 981k
2016: 896k (-9%)
Wii U
2015: 326k
2016: 233k (-29%)
50K boost over last year in the slowest month of the year is not a good boost? Okay, then...
No chance of comparing that to lastgen consoles?
ps3ud0 8)
Sure, while all other hardware are down, and the PS4 is the only one up significantly, this is bad. All right, run along.No, to be perfectly frank. It's not much of a boost at all in terms of units (which is what matters, obviously). This seems like pretty stark ammo for the 'exclusives don't sell hardware' crowd.
No, to be perfectly frank. It's not much of a boost at all in terms of units (which is what matters, obviously). This seems like pretty stark ammo for the 'exclusives don't sell hardware' crowd.
Software Publisher $ Marketshares:
Total Software: $241.9 million ($204.7 million last May) (+18.2% from last May)
Sony: 25.61% marketshare (+505.5% from last May)
Activision Blizzard: 14.96% marketshare (+124.4% from last May)
Nintendo: 8.92% marketshare (-28.9% from last May)
Take 2 Interactive: 7.69% marketshare (-20.1% from last May)
Electronic Arts: 5.23% marketshare (+32.1% from last May)
Ubisoft: 4.55% marketshare (+32.1% from last May)
=
These 6 publishers comprise 66.96% of the May 2016 software market
Sure, while all other hardware are down, and the PS4 is the only one up significantly, this is bad. All right, run along.
35.8% is 'up significantly'.Is PS4 really 'up significantly'? 50k doesn't seem like a significant boost given that it had everything going for it. I'd be surprised if Uncharted had any effect at all on hardware sales. No need to get passive aggressive, btw. It's unbecoming.
Cheers dude - kinda meant for the corresponding year but think I know the trend anyway...360 February - May (January missing for 2016)
2015: 168k
2016: 83k (-51%)
PS3 February - May (January missing for 2016)
2015: 166k
2016: 21k (-87%)
So Edson how did those retailer insights help you? EDIT: Oops sorry mistook you for someone else - sorry, ignore me...No, to be perfectly frank. It's not much of a boost at all in terms of units (which is what matters, obviously). This seems like pretty stark ammo for the 'exclusives don't sell hardware' crowd.
Seems pricecuts do the exact opposite for Sony and MS during the off season.
Sony drops the price at the beginning of the holidays. Reaps the benefits, then come January raises it again. No consequences. They actually see bolstered sales.
MS tries the same thing. Only sales flatline in this case.
I think the key difference is Sony supplying steady exclusive content in the first half of the year combined with their eye for attractive bundles.
Nah, bruh, we can't use percentages because it makes the boost look good!35.8% is 'up significantly'.
Is PS4 really 'up significantly'? 50k doesn't seem like a significant boost given that it had everything going for it. I'd be surprised if Uncharted had any effect at all on hardware sales. No need to get passive aggressive, btw. It's unbecoming.
It's very good for May. May is the slowest month in the year and the PS4 was able to outperform April.
Very good results.
The PS4 definitely had an impressive YoY boost over May 2015. Besides Uncharted 4, are there any other driving factors for the boost?
Unfortunately, the mass market doesn't see it your way.Valkyria Chronicles: R? At least I wish.
I don't think you understood what my post said. I'm not commenting on the volume of sales typical of console hardware in May. I'm commenting on the meager boost to PS4 hardware compared to last year's baseline in terms of units. The low baseline sales only serve to embellish how much of a boost there was.
$50 cheaper + generous trade in offers + its single biggest exclusive IP release to date yielded around a 50k boost. I dunno...it looks nice when you just use percentages but the actual number seems like a rather weak 'boost' to me. Especially with X1 not picking up any slack as PS4's competition.
No, to be perfectly frank. It's not much of a boost at all in terms of units (which is what matters, obviously). This seems like pretty stark ammo for the 'exclusives don't sell hardware' crowd.
I don't think you understood what my post said. I'm not commenting on the volume of sales typical of console hardware in May. I'm commenting on the meager boost to PS4 hardware compared to last year's baseline in terms of units. The low baseline sales only serve to embellish how much of a boost there was. If there was nothing going or it, I'd agree the boost was solid. But it had the backing of an INCREDIBLY generous trade in offer, on top of being significantly cheaper and having its single biggest, most hype fueled exclusive release to date plus very little competition from X1 this month.
prwxv3,
Are you suggesting factors like pricing, trade in offer and major exclusives are multiplicative factors for sales boosts instead of additive?
from aqua
And a 50k boost in May is impressive.
Honestly, somehow I have a strange feeling he will be singing it in a different tune if the XB1 won.detecting rising levels of sodium
not quite a meltdown yet but lets see where this goes...
To be fair, many of us were thinking Uncharted 4 (or any exclusive for the matter) wouldn't move much hardware. In any case, I think we can agree it was a "good" boost.With Uncharted is not impressive, just expected.
Cheers dude - kinda meant for the corresponding year but think I know the trend anyway...
35.8% is 'up significantly'.