What if the writers wanted to pursue a relationship between two characters in Class VII?
It would never happen, regardless of the existence of the bond system. Romance between party members is exceptionally rare in JRPGs because the norm is to ship tease every girl with the male protagonist, even if there's a lack of dedicated romance system. Nearly every RPG is guilty of this. Final Fantasy, Chrono Trigger, all of the Persona games, the Tales game, etc. If you were to remove the bond system entirely, every girl would
still be "reserved" for Rean, and they'd add shipteasing moments to the main narrative instead of having a romance system. This is why it's pointless to take aim at the bond system; take aim at the needless pandering directed towards the player, and a desire to adhere to the status quo, instead of a system that's completely ancillary in nature.
Also, giving scenes between characters and having them be romantic partners to the main protagonist are things that could
absolutely happen at the same time. Persona 5 is a game that is pretty shameful when it comes to romancing women, but the game still had scenes between characters
unrelated to the protagonist. I realize i'm strengthening parts of your argument, but
there was nothing stopping CS from having moment between say, Emma and Machias, bonding over their studying. They simply didn't do it, and that's absolutely on them for making CS so Rean centric.
The romance aspect, which took up an extremely minor section of the bond system did not get in the way of that.
I would think the bond system is a valid point of criticism for the characters because it's how you're able to spend time with any of the characters at all. I don't think the story did a very good job of establishing most of the characters beyond their basic introductions in the first game except for like Jusis and Emma.
This is
patently untrue, and another blatant example of you not being remotely fair to Cold Steel. Establishing characters is something CS actually did really well, arguably even moreso than FC/SC. Each of the characters have distinct backgrounds, established relationships, and clear, discernible wants. This is done throughout the story, instead of it being dumped on you unceremoniously through exposition texts. The game let's you further learn about each of the character's circumstances through incidental dialogue in their respective home towns. Here's a breakdown
Alisa: Practically CS1's deuteragonist. Has multiple plot related scenes and good character building throughout the game. We know about both of her parents, her relationship with Sharon, best friend, where she came from, and her desires.
Elliot: Mild, but a well realized characters. Has a strong plot related scene in chapter 4. We know about both of his parents, his sister, his band buddies, where he came from and his desires.
Laura: Over the top, but an enjoyable character nonetheless. Mostly focused towards self betterment, and "mastering the sword", which is silly but not out of place in this series. We know about her father, her childhood, where she came from and her desires.
Machias: A character who embodies the anti-noble ideal. Receives a good deal of characterization in his initial arc with Jusis, with it finally being concluded in chapter 4. We know about his father, where he came from and his desires.
Jusis: A character who embodies the opposite ideal of Machias. Except not really. Jusis is obviously a top tier character (God Jusis). We know about his parents, his home life and his wants.
Gaius: A mild character who adds more to the setting than to the main narrative. Everything regarding him revolves around Nord for better or for worse, but the game is better off for having him. We know everything there is to know about him.
Emma: A mild character who's more intriguing than most. She doesn't receive more characterization beyond her initial introduction, and in CS1 we don't learn anything about her*
Crow: Obvious
Millium: Obvious
The irony is that you mention Emma as a good example of a character with solid establishment, yet she her lack of character establishment is
direct plot point in the 2nd game.
I actually made a long post to address this, but then I realized I should probably wait until I finish SC before I start with any kind of comparisons between the Sky games and the CS games. So I'll put this discussion on hold. But for the record, Jusis happens to be my favorite character in both games. I have a lot to say about him, but for the most part, the development he got was the kind of down-to-earth development I wanted to see with every other character, including Rean. In the case of Rean, it's more like they went off the rails with him. I, for one, would think it would be a lot more endearing to see Millium attached to Jusis and see how he responds to her in her personal bond events than watch Rean be as generic as possible in every bond event as an earpiece instead (except for Alisa, I guess?).
I really like Jusis, but I don't think he's anywhere close to significantly outshining the rest of the cast like you're implying. Nor do I think he's the only who received down-to-earth to development, given how Alisa, Machias and especially Ellitot have pretty natural character development. And you're not the only one who wished they did bond events that focused on 2 characters seperate from Rean; they could have come up with some truly exceptional set pieces, FFIX style. That said, I don't think Rean's bond scenes are that generic. Sure, they veer towards him playing therapist, but for the most part they're natural conversations.
The best of them are actually quite entertaining.
As an addendum, I just finished chapter 3 yesterday night, too, and I'm finding, as expected, the Sky cast to be much, much more endearing and worth following than the Cold Steel cast (with the exclusion of Jusis). It really helps that Estelle is a strong protagonist, with an amazing personality to boot.
I wouldn't say they're much, much, more endearing, but the writing on them is undeniably fantastic and general greater than that of CS. It's just completely atypical from your standard JRPG, wherein they feel extremely natural as characters, but also as endearing as cartoon characters. No other game does that for me.
Oliver's a blast to follow, and I'm actually really sad given how much of a non-role he had in Cold Steel, the game that takes place in his homeland. His relationship and hilarious banter with Estelle are also downright fantastic. CS3 looks promising, though.
Why? He was already a major protagonist in 2 games. Having him take a step back in CS is more than fine, especially since he already has a huge presence in CS/CS2 as well. (His scenes are extremely memorable). I don't want him to overshadow characters, Ace Attorney 4 style.
I'll keep this short, but I don't agree. Giving the MC the power to break writing consistency just because is an indicator of bad writing. It would've been more believable if they kept his power boost only to besting
in a duel, but being able to hold his own against two Ouroboros members, even if we include the fact that Duvalie is a huge jobber in-universe, easily get past two Jaeger guys who gave him and company a lot of trouble in the Act 1, and so forth is just plain silly. I don't think I need to add that he was princess-carrying Alfina the entire time.
No it's fine, because they do a good enough job of establishing that Rean's Devil Trigger makes him really fucking strong/fast and gives him a huge multiplicative boost to his power (see Rean's bond scene with Sara). The idea that Rean could hold his own against Bleublanc (someone who isn't even physically powerful) and Duvalie (the queen of all jobbers) isn't close to being a stretch. Nor is the fact that he outsped the Jaeger guys, considering they're still "normal" humans compared to his supernatural power boost. Man, I can't believe i'm having dorky power level discussions.
His "required" development should've been written separate from the above rubbish, but there we have it. I also think the development itself would've left a better impression on me if it was someone from Class VII, who, at least based on the game, he spent the most time with, that served as the final push for his realization. But let's just leave it to the damsel-in-distress princess, who also happens to have the hots for him, to be the one.
It literally wouldn't work if it were anyone else, since Alfin acted his sister's proxy, setting the record straight for Rean on her behalf. Personally, I loved every minute of the Intermission and felt it was one of CS's best sequences. They did a great job of having Rean finally feel confidant in himself.
Back to SC; I started chapter 4 yesterday, and things are getting pretty interesting. I sort of wish they utilized character POV shifts more often. Really helps with establishing that a lot of things are happening while the MC is off doing something somewhere else (also gives time to the player to warm up to other characters). Special mention to Oliver for trying to get his harem situation until Agate planted his foot down. At least he tried.
CS could have absolutely benefited from more perspective shifts. This is something FC/SC clearly outshines CS in, since those perspective shifts do a great job of making the universe feel bigger.
On another note, speaking to every single NPC after some relevant story event is pure suffering.
I don't find it as nearly as rewarding as in CS so I haven't bothered.
***
In brighter news, I got farther in SC and Nier. Hell yea