They're not there yet. You need a $2000 GPU, upscaling and frame generation to be able to run a game in path tracing. I insist again that we are in a period of technology transition, it is not difficult to understand.
You are complaining that even high end GPU's need to use DLSS and FG to get smooth FPS with maxed out PATH TRACING in 4K, yet console gamers play at 30-60fps and 1440-1080p (performance modes). DLSS often look as good as native TAA if not better, and DLSS FG is basically a free fps boost. If you have such insanely high standards and you think that PT games are unplayable on PC because of these AI features, then I can say that any game on consoles that does not run at true 4K native and real 120fps (fps without FG) are not playable either.
I am playing on a 1440p monitor, and I get around 110-120fps in the most demadning PT games thanks to DLSS quality and FG. With standard RT I get nearly 200fps.
Path Tracing
Psycho RT
27ms input latency, I could play this game competitively with Psycho RT and still have an advantage over other players.
At 4K I have to use DLSS performance in order to use PT, but considering how good DLSS performance looks, it still offers excellent image quality (especially with reshade).
Path tracing 4K DLSS performance
57ms, still very responsive gameplay, especially on gamepad (for comparison 60fps games on the PS5 have around 80ms input latency)
Psycho RT
BMW is the most demading PT game currently available, yet it runs awesome in 4K DLSSP + FG with fullPT and very high settings. I have no complaints because DLSSP with reshade still looks great and the game is perfectly responsive (in this particular game nvidia FG has the lowest input latency possible because it activate nvidia reflex).
To sum it up, I have to use AI feauters to play with PT at smooth fps, but that's a hardly a comprimise for me given how well these AI features works, so I'm enjoying playing games with fullPT regardless of what you said. From my perspective, PC platform (at least high end GPUs) is ready for PT. Soon RTX50 series will launch and people will be able to run PT games at smooth fps at 4K even without FG if that's a big problem for some.
As for standard RT, some RT games are so well optimized I can run them at well over 120fps even at 4K native, but let's pretend that RT games are not playable on PC.
Character reflection in TV, maybe a small detail for some, but I noticed it and was impressed.
Metro exodus (standard edition, because EE has overdone RT lighting and washed out blacks) with RT GI, the graphics looks way better with RT and still runs at well over 80fps even at 4K native TAA.
raster
Ray Tracing
RT