This doesn’t make any sense.
They already have 7900xtx.
Why their latest flagship gpu be less powerful than that?
Would be great at around $450. We also need to know what the RT performance is like and if it comes with FSR4 and AI-upscaling. If it's good in those, then it will be a fantastic value product.Performance is ok with the right price. AMD were pricing their GPUs too high at launch of RDNA3.
4070 super is mid end this gen and will be lower mid next gen. Its terrible to be falling down far behind , I thought it should be at least 4080 superThey don't have to invest as much money to create bigger GPU? Mid market is where money is, that 4070 super performance is sweet spot for most people.
But this move will only work with right price, good word of mouth and features comparable to NV + good RT performance.
What do you mean butchered the name? The 9070 is a 9th gen card whereas NVIDIA only has up to 4th gen cards and will have 5th gen cards with Blackwell. 9070>5090.AND already butchered the name. Just waiting for them to butcher the price…
No chance it becomes closer to lower tier. 4070S will remain fairly mid-tier. The 5060 or even 5060 Ti won’t be all that close.Even now, it's mid tier performance.
When Nvidia releases their new gen, it might become closer to low tier.
But, what matters is the price.
Cheaper to produce and sell with more profit margin. Better image quality with ML based upscaling with FSR 4. And more performant RT.This doesn’t make any sense.
They already have 7900xtx.
Why their latest flagship gpu be less powerful than that?
You are complaining that even high end GPU's need to use DLSS and FG to get smooth FPS with maxed out PATH TRACING in 4K, yet console gamers play at 30-60fps and 1440-1080p (performance modes). DLSS often look as good as native TAA if not better, and DLSS FG is basically a free fps boost. If you have such insanely high standards and you think that PT games are unplayable on PC because of these AI features, then I can say that any game on consoles that does not run at true 4K native and real 120fps (fps without FG) are not playable either.
I am playing on a 1440p monitor, and I get around 110-120fps in the most demadning PT games thanks to DLSS quality and FG. With standard RT I get nearly 200fps.
Path Tracing
Psycho RT
27ms input latency, I could play this game competitively with Psycho RT and still have an advantage over other players.
At 4K I have to use DLSS performance in order to use PT, but considering how good DLSS performance looks, it still offers excellent image quality (especially with reshade).
Path tracing 4K DLSS performance
57ms, still very responsive gameplay, especially on gamepad (for comparison 60fps games on the PS5 have around 80ms input latency)
Psycho RT
BMW is the most demading PT game currently available, yet it runs awesome in 4K DLSSP + FG with fullPT and very high settings. I have no complaints because DLSSP with reshade still looks great and the game is perfectly responsive (in this particular game nvidia FG has the lowest input latency possible because it activate nvidia reflex).
To sum it up, I have to use AI feauters to play with PT at smooth fps, but that's a hardly a comprimise for me given how well these AI features works, so I'm enjoying playing games with fullPT regardless of what you said. From my perspective, PC platform (at least high end GPUs) is ready for PT. Soon RTX50 series will launch and people will be able to run PT games at smooth fps at 4K even without FG if that's a big problem for some.
As for standard RT, some RT games are so well optimized I can run them at well over 120fps even at 4K native, but let's pretend that RT games are not playable on PC.
Character reflection in TV, maybe a small detail for some, but I noticed it and was impressed.
Metro exodus (standard edition, because EE has overdone RT lighting and washed out blacks) with RT GI, the graphics looks way better with RT and still runs at well over 80fps even at 4K native TAA.
raster
Ray Tracing
RT
This is a thread about upcoming GPUs, ray tracing, and RDNA4. The implication is that we’re talking about AAA games. No one cares that indie platformer #34823 doesn’t have ray tracing. It’s a standard in AAA games and these are the ones leading the industry. I can’t believe we have to specify this.I notice that people in this post have a lot of difficulty understanding what something standardized is. To be standardized, it needs to be something common to everyone.
In other words, for RT to be an industry standard effect, I need to be able to run it on the masses, GPUs like RTX 3060, with good performance.
It's like the tessellation effect. In the beginning, it was super heavy, restricted to powerful GPUs. Years later, any iGPU runs this.
Performance is ok with the right price. AMD were pricing their GPUs too high at launch of RDNA3.
This is a thread about upcoming GPUs, ray tracing, and RDNA4. The implication is that we’re talking about AAA games. No one cares that indie platformer #34823 doesn’t have ray tracing. It’s a standard in AAA games and these are the ones leading the industry. I can’t believe we have to specify this.
If we talk about freakin’ next-gen GPUs, no one gives a shit about indie games that run on Kepler or GCN 1.0 GPUs.You have an incredible ability to read one thing and understand another. I don't know how a topic about standardization became about indies, AAA.
AAA games are the only ones worth getting new graphics cards for, duh. It doesn’t mean the other games aren’t good or don’t matter. They’re simply immaterial in a discussion about RDNA4 and ray tracing.And there is still the understanding that there is only AAA and only they are worth it.
No the fuck they wouldn't. Not at all for the same price.Yes
Nvidia would have done WAY better for the same price. They are generations ahead of AMD gpus
we don't have any gaming perf, except from chipell(they claiming 4080 level). 2 Weeks only left for real perfwe get the Fine Wine drivers and games are optimized for AMD because of consoles
I really hope the support for this in games isn't reset to 0 but I'm guessing it will be.Would be great at around $450. We also need to know what the RT performance is like and if it comes with FSR4 and AI-upscaling. If it's good in those, then it will be a fantastic value product.
Performance is ok with the right price. AMD were pricing their GPUs too high at launch of RDNA3.
My screenshots proved that even a $1000 GPU can run PT well, so now you try to bring up the RTX3060 into discussion to prove your point.I notice that people in this post have a lot of difficulty understanding what something standardized is. To be standardized, it needs to be something common to everyone.
In other words, for RT to be an industry standard effect, I need to be able to run it on the masses, GPUs like RTX 3060, with good performance.
It's like the tessellation effect. In the beginning, it was super heavy, restricted to powerful GPUs. Years later, any iGPU runs this.
So what's the right price for this, in your eyes?
RDNA2 no, they have FSR 2/3if it will work on older and GPUs
This topic is not about standardization. It is about the RDNA 4 GPUs and how capable they are for ray tracing in comparison with the competition. Ray tracing does not need to become an industry standard to be of benefit to users on a 9070 XT.You have an incredible ability to read one thing and understand another. I don't know how a topic about standardization became about indies, AAA.
And there is still the understanding that there is only AAA and only they are worth it.
It might seem lackluster now, but once we get the Fine Wine drivers and games are optimized for AMD because of consoles, then we will really see it shine.
If we talk about freakin’ next-gen GPUs, no one gives a shit about indie games that run on Kepler or GCN 1.0 GPUs.
I like how you try to downplay ray tracing by bringing up "industry standards" as if those low-budget games had any relevance when talking about pushing graphics and moving the industry forward.
AAA games are the only ones worth getting new graphics cards for, duh. It doesn’t mean the other games aren’t good or don’t matter. They’re simply immaterial in a discussion about RDNA4 and ray tracing.
How disingenuous of you to pretend that you don’t understand.
My screenshots proved that even a $1000 GPU can run PT well, so now you try to bring up the RTX3060 into discussion to prove your point.
The RTX3060 is too slow for PT, however even this card can run standard RT well in some games, at lest at 1080p.
82fps in Spider Man remastered
132fps in doom eternal
Far Cry 6 - 82fps
Metro exodus 73fps
RE4 remake 60fps
Watch Dogs Legion 51fps
A Plague Tale Requiem 48fps
F1 24 47fps
Even the RTX3060 can run RT quite well in few games and with DLSSQuality and with reduced RT quality on top of that even more demanding games would run at 60fps.
For example "control", at native 1080p the RTX3060 has 42fps, but with DLSSQuality even this card can max out this game at 72fps.
If I had the RTX3060 I wouldnt be able to max out RT games so easily, but it seems that with the right settings even this value oriented card can run some RT games with good results. Keep in mind upcoming RDNA4 GPUs should offer way better RT performance compared to the RTX3060, so more and more gamers will be able to max out RT games and see benefits of this technology.
This topic is not about standardization. It is about the RDNA 4 GPUs and how capable they are for ray tracing in comparison with the competition. Ray tracing does not need to become an industry standard to be of benefit to users on a 9070 XT.
Yes, most games make limited use of RT, but you don't need PT to fix the biggest problems with raster lighting, mainly ugly and distracting screen space reflections that fade as you move the camera up and down, cascading shadows that draw literaly in front of the character, or the lack of indirect shadows in sandbox games (without indirect shadows lighting will always look flat). I do not need to use image reconstruction in standard RT games on my PC, at least at 1440p, but I see no reason why I shouldnt when DLSS looks so good.Most of these games are not demanding on RT, even AMD GPUs can run them or even consoles. But they still need to rely on some type of upscaling.
I insist again that we are in a transitional period between raster and ray tracing, but RT is not yet the standard rendering format, because the hardware is not yet 100% capable.
Totally want one of these. Would be amazing to use as a spare NUC PC; for emulation and for travelling/LAN parties.An apu that's faster than a 4060? That's wild. People are gonna cop that like no tomorrow. Especially great for sff/nuc style machines and would be a potentially great emulator box for like a tv.
Yes, most games make limited use of RT, but you don't need PT to fix the biggest problems with raster lighting, mainly ugly and distracting screen space reflections that fade as you move the camera up and down