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Fortnite |OT| Earliest Access VS Husks

Palmer_v1

Member
^ On the map there should be a question mark icon, that gives you a chance of joining a base defense mission or a quest mission.

My problem with that question mark thing is my overall power is only 19, but it loves sending me into level 34 missions which is incredibly annoying.
 

phant0m

Member
Still enjoying this, i like the balance between explore/gather, building, and combat. i built my first radar tower today too

inventory still confusing AF. too much shit to keep track of: player level, base level, schematic levels, defender level, survivor level, squads, mission defenders, etc, etc.....and they need to cap schematic leveling appropriate to the player's level/accessibility to resources. luckily it seems so far you can ignore most of that shit and still have a good time though
 

Grisby

Member
I chose Kyle, the mail constructor and don't regret it. Love the BASE feature. He got a hat and goggles when I 2-starred him.
As I mentioned earlier, I would *highly* recommend keeping them both and using them as required for the task required. You will also want multiple different class of heros once you open up more expiditions.

And yes, if you retire a hero, a % of hero points is returned and that hero is no longer available.

Edit: and yes, evolving a hero also gains them a new outfit along with a solid stat bump.
Thanks. Yeah, I think I'm gonna focus on Ramirez for combat and field missions and switch sometimes with Penny for building stuff.
 

Spoo

Member
I think I'm basically done. I just can't keep up with the downward spiral of crafting bullshit that this game is obsessed with.

Here are some reasons why crafting weapons in Fortnite really, really blows.

1) You can almost never craft the stuff you want to craft. This is a big one, because, lord knows you prayed daily to the RNG God to deliver unto you that super sick legendary weapon. Too bad! The materials for it are so sparse, you'll probably never get to use it. Enjoy looking at your schematic!

2) The RNG in this game is fucking *bonkers*. Like, maybe you just need 1 more Ore, or Rotating Gizmo. Just. One. More. Tough! Because now every single cave you enter isn't going to have any Ore. Hell, Ore deposits, when searched, will contain NO Ore. Those tool chests that have Rotating Gizmos? They're fresh out. In fact, you can spend hours upon hours of looting these things and *never* get one. Why? Because that's RNG for you.

3) The RNG makes *no* sense. Like, at first you think, hey, I get wood out of trees. Make sense, right? Wait until you start getting beef jerky out of electrical appliances.

4) Weapon durability is a stupid mechanic. Talked about this at length before, so I'll skip the long drawn out version of why Fortnite's implementation of durability is, bar-none, the worst implementation I have seen in a video game. Ever. Period. Full stop.

5) Your inventory is constantly filled with shit you never actually need. I spend more time destroying things in my inventory to make space for even semi-useful things, than I *ever* spend actually crafting cool things.

6) If you do manage to up the star level on even your weakest guns, all the mats you collected mostly become useless in lieu of whatever new rare shit they want you to grind out. This game actually encourages you to *not* build cool stuff.

The only good thing Fornite has is addictive combat (when you actually have a gun to shoot -- my friend stopped playing because he had no guns, no schematics, no materials to craft said guns), and building forts is cool. That's pretty much it. Everything else about the crafting is bad.

And, as another poster said, these problems? They are the *least* of Fortnite's concerns in terms of attracting and *keeping* people playing. Apparently the pay wall is so intensely high you can't see over it.

Anyway: Buyer beware, read my post. Done talking about this game now, as it's completely lost me unless the devs fix shit. How do they fix it? 1) Get rid of durability. 2) Make things that should appear in certain places actually appear there, not fucking banana peels. Easy. Oh, yeah, and 3) Probably fix the P2W shit.
 

Tecnniqe

Banned
I can't find this anywhere on the net? seeming that it's not suported it all even with tweaks?

it's the only thing stopping me buying the game.
By default it's cropped 16:9 but adding

Just add to the engine.file this under the last line: [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Engine.file should located in: X:UsersUSERNAMEAppDataLocalFortniteGameSavedConfigWindowsClient

Solves this issue
 
Plankerton is nice. Finally fighting strong enemies is fun. If it gets any harder though I can see more people who don't buy llama boxes complain about it.
 

Tecnniqe

Banned
Plankerton is nice. Finally fighting strong enemies is fun. If it gets any harder though I can see more people who don't buy llama boxes complain about it.
Power 22 right now doing 34 enemies pretty easy, fair enough I'm getting the founders llamas but my friend who got the standard refuse to buy things like this and is doing the same with ease too, fair enough a bit slower than me but that's also because he saves his exp in most cases for legendaries.
 
Plankerton is nice. Finally fighting strong enemies is fun. If it gets any harder though I can see more people who don't buy llama boxes complain about it.

I'm about to hit Plankerton spent probably too much time in the starting area but I wanted to upgrade a lot of my schematics to level 10 before I did. Got my epic Burning Musamuna by my side always have 2-3 built in inventory in case one breaks and got my blue Copper Kodiak shotgun that can unload 6 shots for about 300 damage a hit which does wonders against Smasher and Tanks! Really enjoyed playing power 19 missions as a 14 gave it some much needed difficulty but I'll find my way into Plankerton tomorrow just been getting as much hero exp and survivor exp as I could in simple missions today! Was a nice productive 2 days off for Fortnite only haha.

Honestly you don't need to buy llamas with extra V-bucks you get plenty doing the daily quests and challenges. It's all about levelling up what you have. Even a grey or green weapon ranked up to level 10 is gonna be able to keep up fairly well. A blue will keep you right alongside purples and epics just fine. Then when you get a better weapon you retire the original and build up the new one. And if you don't have much schematic xp just run missions that give it as a reward.
 

Xater

Member
I think I'm basically done. I just can't keep up with the downward spiral of crafting bullshit that this game is obsessed with.

Here are some reasons why crafting weapons in Fortnite really, really blows.

1) You can almost never craft the stuff you want to craft. This is a big one, because, lord knows you prayed daily to the RNG God to deliver unto you that super sick legendary weapon. Too bad! The materials for it are so sparse, you'll probably never get to use it. Enjoy looking at your schematic!

2) The RNG in this game is fucking *bonkers*. Like, maybe you just need 1 more Ore, or Rotating Gizmo. Just. One. More. Tough! Because now every single cave you enter isn't going to have any Ore. Hell, Ore deposits, when searched, will contain NO Ore. Those tool chests that have Rotating Gizmos? They're fresh out. In fact, you can spend hours upon hours of looting these things and *never* get one. Why? Because that's RNG for you.

3) The RNG makes *no* sense. Like, at first you think, hey, I get wood out of trees. Make sense, right? Wait until you start getting beef jerky out of electrical appliances.

4) Weapon durability is a stupid mechanic. Talked about this at length before, so I'll skip the long drawn out version of why Fortnite's implementation of durability is, bar-none, the worst implementation I have seen in a video game. Ever. Period. Full stop.

5) Your inventory is constantly filled with shit you never actually need. I spend more time destroying things in my inventory to make space for even semi-useful things, than I *ever* spend actually crafting cool things.

6) If you do manage to up the star level on even your weakest guns, all the mats you collected mostly become useless in lieu of whatever new rare shit they want you to grind out. This game actually encourages you to *not* build cool stuff.

The only good thing Fornite has is addictive combat (when you actually have a gun to shoot -- my friend stopped playing because he had no guns, no schematics, no materials to craft said guns), and building forts is cool. That's pretty much it. Everything else about the crafting is bad.

And, as another poster said, these problems? They are the *least* of Fortnite's concerns in terms of attracting and *keeping* people playing. Apparently the pay wall is so intensely high you can't see over it.

Anyway: Buyer beware, read my post. Done talking about this game now, as it's completely lost me unless the devs fix shit. How do they fix it? 1) Get rid of durability. 2) Make things that should appear in certain places actually appear there, not fucking banana peels. Easy. Oh, yeah, and 3) Probably fix the P2W shit.

I think weapon durability is fine if you are not too stingy on the materials to make the damn things.

I think the game has actually way more problems than you mentioned. All the different kinds of XP and people bog the play experience down. It's too much shit to grind out for boring passive stay boosts. It's just not particularly fun and give the game down.
 

Ne0n

Banned
By default it's cropped 16:9 but adding

Just add to the engine.file this under the last line: [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Engine.file should located in: X:UsersUSERNAMEAppDataLocalFortniteGameSavedConfigWindowsClient

Solves this issue

damn, you're a hero! You're playing on ultrawide then and not got the weird zoomed thing?

Will pick up the limited edition later :D
 
I think I'm basically done. I just can't keep up with the downward spiral of crafting bullshit that this game is obsessed with.

Here are some reasons why crafting weapons in Fortnite really, really blows.

1) You can almost never craft the stuff you want to craft. This is a big one, because, lord knows you prayed daily to the RNG God to deliver unto you that super sick legendary weapon. Too bad! The materials for it are so sparse, you'll probably never get to use it. Enjoy looking at your schematic!

2) The RNG in this game is fucking *bonkers*. Like, maybe you just need 1 more Ore, or Rotating Gizmo. Just. One. More. Tough! Because now every single cave you enter isn't going to have any Ore. Hell, Ore deposits, when searched, will contain NO Ore. Those tool chests that have Rotating Gizmos? They're fresh out. In fact, you can spend hours upon hours of looting these things and *never* get one. Why? Because that's RNG for you.

3) The RNG makes *no* sense. Like, at first you think, hey, I get wood out of trees. Make sense, right? Wait until you start getting beef jerky out of electrical appliances.

4) Weapon durability is a stupid mechanic. Talked about this at length before, so I'll skip the long drawn out version of why Fortnite's implementation of durability is, bar-none, the worst implementation I have seen in a video game. Ever. Period. Full stop.

5) Your inventory is constantly filled with shit you never actually need. I spend more time destroying things in my inventory to make space for even semi-useful things, than I *ever* spend actually crafting cool things.

6) If you do manage to up the star level on even your weakest guns, all the mats you collected mostly become useless in lieu of whatever new rare shit they want you to grind out. This game actually encourages you to *not* build cool stuff.

The only good thing Fornite has is addictive combat (when you actually have a gun to shoot -- my friend stopped playing because he had no guns, no schematics, no materials to craft said guns), and building forts is cool. That's pretty much it. Everything else about the crafting is bad.

And, as another poster said, these problems? They are the *least* of Fortnite's concerns in terms of attracting and *keeping* people playing. Apparently the pay wall is so intensely high you can't see over it.

Anyway: Buyer beware, read my post. Done talking about this game now, as it's completely lost me unless the devs fix shit. How do they fix it? 1) Get rid of durability. 2) Make things that should appear in certain places actually appear there, not fucking banana peels. Easy. Oh, yeah, and 3) Probably fix the P2W shit.

I highly disagree with this post. Materials for legendary weapons are far from sparse. And legendary weapons early on aren't much better than epics or rares anyway. You gotta play smart in this game. Plan ahead. If all the weapons you craft use the same mats, then you'll probably run out of those mats very fast.

Paywall? Bullshit. This actually kinda triggers me a little because there is no paywall. Even the founder exclusive stuff are easy to get. I got the standard edition I have at least 5-6 founder weapons. Paying accelerates some progression essentially. Whether people are okay with that or not, w/e. That doesn't make it a paywall if they don't like it.

Inventory space is easy to manage. It could be easier. But everything you collect is actually useful. Over time you unlock plenty of bag space, and storage space. I'm already at like 90 bag slots.

I generally disagree with most of what you said about the game, but it's too late to address everything here.
 

Ne0n

Banned
Kind of instantly regret buying the limited edition. I've never spent so much on a game in my life.. But i can't help but feel like I'm going to be playing this game for 100's if not 1000's of hours.. It ticks all my boxes.
 
I highly disagree with this post. Materials for legendary weapons are far from sparse. And legendary weapons early on aren't much better than epics or rares anyway. You gotta play smart in this game. Plan ahead. If all the weapons you craft use the same mats, then you'll probably run out of those mats very fast.

Paywall? Bullshit. This actually kinda triggers me a little because there is no paywall. Even the founder exclusive stuff are easy to get. I got the standard edition I have at least 5-6 founder weapons. Paying accelerates some progression essentially. Whether people are okay with that or not, w/e. That doesn't make it a paywall if they don't like it.

Inventory space is easy to manage. It could be easier. But everything you collect is actually useful. Over time you unlock plenty of bag space, and storage space. I'm already at like 90 bag slots.

I generally disagree with most of what you said about the game, but it's too late to address everything here.

QFT honestly just didn't feel like his exasperated post was worth quoting. But just play the game and you'll progress the game is far from P2W especially considering it's not a competitive game. As the subreddit has noted it's mostly people who are trying to rush through the game that are having issues and that's far from how this game is meant to be played.
 

R0ckman

Member
Whats with these siphon missions and people being insane during them, had a guy starting one on his own not asking for help and then not letting us repair the damage before starting it up, then another mission where me and another guy were doing it and the one other person on the map suicides the whole mission by starting the main defence alone.
 

Tecnniqe

Banned
damn, you're a hero! You're playing on ultrawide then and not got the weird zoomed thing?

Will pick up the limited edition later :D
Yeah would post comparison but not access to my PC atm
What 2 legendary classes do you guys suggest I choose?
What do you want to do?
I feel late game both the ninja and outlander will be outclassed by Constructor and Soldier, if for no other reason than their over-all utility and team buffs.

Soldier is more run and gun with combat/war cry buffs, Gatling gun and various AR static buffs which makes for great team utility and DPS.

Constructor got better construction positives like material requirements and base building buffs which is very important for a team.

Outlander feels like a "use when farming mats" because they got some passive bonus.

And Ninja just seems like a more agile hero version focused on melee.

All imo of course but so far that's how it seems to me...
Whats with these siphon missions and people being insane during them, had a guy starting one on his own not asking for help and then not letting us repair the damage before starting it up, then another mission where me and another guy were doing it and the one other person on the map suicides the whole mission by starting the main defence alone.
Call me when people start opening storm cheats alone and not even managing to get the first tier and never asking for help or announcing they found it.

Infuriating.
 

Spoo

Member
Materials for legendary weapons are far from sparse. And legendary weapons early on aren't much better than epics or rares anyway. You gotta play smart in this game. Plan ahead. If all the weapons you craft use the same mats, then you'll probably run out of those mats very fast.

Okay, let me unpack this for a sec. First, saying that materials aren't sparse in any game with RNG misses a big point, and that is that experiences are going to vary. I quiz down a *lot* of the people I run into every time I have played, asking them about their experience. Many say things are fine, as you say. Others, myself included, have gone literally -- not making this up, I swear to God -- 5 to 10 hours without seeing a rotating gizmo, or other rare item. You can't really judge an RNG game by its best, or even average case, but only its worst case scenarios, and these are pretty damn ugly ones.

Paywall? Bullshit. This actually kinda triggers me a little because there is no paywall. Even the founder exclusive stuff are easy to get. I got the standard edition I have at least 5-6 founder weapons. Paying accelerates some progression essentially. Whether people are okay with that or not, w/e. That doesn't make it a paywall if they don't like it.

I don't have much to say about this other than what I have read, which is, as you get further and further into the game, your ability to keep on top of the demands of what is needed to progress (Star up characters, defenders, survivors, schematics, etc, etc.) becomes severely reduced, because you end up retiring more cards than you are earning. It becomes a deficit. The reason this is, is because the V-bucks people use primary to get loot in the game become sparser and sparser until ultimately, in the current version of the game, you run out of quests that give you this. People have done the math and shown that this is the case, so it may trigger you, but it is also apparently the truth. Again, don't look at best or average case scenarios, look at the worst ones. If you don't like the term paywall, use "ridiculously poor and/or slow evolution to the point where you want to pay devs money to make it all go away."

Inventory space is easy to manage. It could be easier. But everything you collect is actually useful. Over time you unlock plenty of bag space, and storage space. I'm already at like 90 bag slots.

I didn't say it isn't easy to manage. I said I spend more time managing stuff I'm not using, or don't yet have a use for, rather than crafting items, or doing things that are interesting. This is all less of a deal to me than the other things I've pointed out.

I generally disagree with most of what you said about the game, but it's too late to address everything here.

That's okay to disagree. If you're having fun with the game, that's great. My post is to warn people who are on the fence that there are some serious RNG issues with this game, and it is extraordinarily annoying. If they are okay with that, then my post means nothing. If, on the other hand, that's a serious problem for them, they may wanna think twice.

Fortnite is *so* close to actually having an amazing gameplay loop, but it doesn't value the time of the player. You should be, over time, acquiring a nice array of cool weapons, lots of mats, building bigger and better things. To do this, they need to be less stingy with the player with the building blocks. As it stands, a lot of this stuff, whether intentional or not, appears to be F2P fuckery rather than anything else. I mean, c'mon, weapons break after literally 3 missions, and there is no way to fix them? That's just incomprehensible in a game like this.
 

R0ckman

Member
Do the fat husks have any weapon weaknesses? Kind of like how the chucking husks are weak to melee?

It seems a bit too artficial for the game to send a crap ton of these guys at you making it take 3 guys to get rid of them quickly, I really hope its not trap layouts to wear down their HP.
 

Tecnniqe

Banned
Do the fat husks have any weapon weaknesses? Kind of like how the chucking husks are weak to melee?

It seems a bit too artficial for the game to send a crap ton of these guys at you making it take 3 guys to get rid of them quickly, I really hope its not trap layouts to wear down their HP.
Headshots.
 

darkwing

Member
Do the fat husks have any weapon weaknesses? Kind of like how the chucking husks are weak to melee?

It seems a bit too artficial for the game to send a crap ton of these guys at you making it take 3 guys to get rid of them quickly, I really hope its not trap layouts to wear down their HP.

smoke bomb from the Ninja hero
 

Spoo

Member
QFT honestly just didn't feel like his exasperated post was worth quoting. But just play the game and you'll progress the game is far from P2W especially considering it's not a competitive game. As the subreddit has noted it's mostly people who are trying to rush through the game that are having issues and that's far from how this game is meant to be played.

I wonder why people are getting so triggered at the paywall mention? It's not a secret and a lot of people are talking and discussing that elsewhere, and there's plenty of reasonable commentary concerning how to fix it moving forward. The game is early access, technically, so if there's a way for everyone to feel like their time means something, maybe that's not something worth trying to shut down when people postulate it's an issue for the game's long term health? Like, just to expound: people are talking about having schematics drop from chests. Is that a bad idea? Getting survivor XP items, etc. These are all good ideas, and probably could find a place in the game. If it's just the term P2W that is annoying you, ignore it, but don't miss the valid critique that can only stand to make the game more enjoyable in the long run.

As an aside, P2W, conceptually, has nothing to do with whether or not the game is a competitive game. That would make it a hell of a lot worse than it is, yes, but you can still create a game that is cooperative yet still requires a large financial investment to feel progress in.

Keeping in mind, in my "exasperated" post, the p2w commentary was barely a mention in comparison to the durability issue which is literally making my friends quit the game. Like, it's so bad, my friends who paid 30-60 bucks just a few days ago are calling the game a lost cause and cursing it over the RNG nature, and I just reached that point today myself -- but I guess pointing that out is just the exasperation of an old man, or something.
 

Ne0n

Banned
Sorry Tecnniqe I add ( AspectRatioAxisConstraint=AspectRatio_MaintainYFOV ) Where exactly?

1810f32968.png
 

Tecnniqe

Banned
Sorry Tecnniqe I add ( AspectRatioAxisConstraint=AspectRatio_MaintainYFOV ) Where exactly?

1810f32968.png
You add

[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

To Engine.ini or whatever in the

AppData /Local /FortniteGame /Saved /Config /WindowsClient

As a new line at the end of the file, then save it.


God damn mobile forumzZ
 

Redshirt

Banned
I feel late game both the ninja and outlander will be outclassed by Constructor and Soldier, if for no other reason than their over-all utility and team buffs.

This is my feeling too.

You only have so much Hero XP to go around, so I'd definitely focus on one of these as a main even though you'll play them all eventually.
 

Manac0r

Member
Enjoying the game so far but it is early days after all. Either way I m sure I'll get decent playtime out of this. Quick question - is there a survival type mode where you can chill with friends and see how many waves you can survive without impacting progress or resources??
 

Ne0n

Banned
Cheers mate.

I have literally just this second got a golden llama, have a choice between legendary melee schematic or legendary defender.. what should i choooooose? I will stop with the stupid questions once i get a hang of it. Ijust have no idea which is more usefull and don't wanna waste this
 

darkwing

Member
Cheers mate.

I have literally just this second got a golden llama, have a choice between legendary melee schematic or legendary defender.. what should i choooooose? I will stop with the stupid questions once i get a hang of it. Ijust have no idea which is more usefull and don't wanna waste this

melee, wait are you sure it's not a hero
 

Shredderi

Member
I think I'm basically done. I just can't keep up with the downward spiral of crafting bullshit that this game is obsessed with.

Here are some reasons why crafting weapons in Fortnite really, really blows.

1) You can almost never craft the stuff you want to craft. This is a big one, because, lord knows you prayed daily to the RNG God to deliver unto you that super sick legendary weapon. Too bad! The materials for it are so sparse, you'll probably never get to use it. Enjoy looking at your schematic!

2) The RNG in this game is fucking *bonkers*. Like, maybe you just need 1 more Ore, or Rotating Gizmo. Just. One. More. Tough! Because now every single cave you enter isn't going to have any Ore. Hell, Ore deposits, when searched, will contain NO Ore. Those tool chests that have Rotating Gizmos? They're fresh out. In fact, you can spend hours upon hours of looting these things and *never* get one. Why? Because that's RNG for you.

3) The RNG makes *no* sense. Like, at first you think, hey, I get wood out of trees. Make sense, right? Wait until you start getting beef jerky out of electrical appliances.

4) Weapon durability is a stupid mechanic. Talked about this at length before, so I'll skip the long drawn out version of why Fortnite's implementation of durability is, bar-none, the worst implementation I have seen in a video game. Ever. Period. Full stop.

5) Your inventory is constantly filled with shit you never actually need. I spend more time destroying things in my inventory to make space for even semi-useful things, than I *ever* spend actually crafting cool things.

6) If you do manage to up the star level on even your weakest guns, all the mats you collected mostly become useless in lieu of whatever new rare shit they want you to grind out. This game actually encourages you to *not* build cool stuff.

The only good thing Fornite has is addictive combat (when you actually have a gun to shoot -- my friend stopped playing because he had no guns, no schematics, no materials to craft said guns), and building forts is cool. That's pretty much it. Everything else about the crafting is bad.

And, as another poster said, these problems? They are the *least* of Fortnite's concerns in terms of attracting and *keeping* people playing. Apparently the pay wall is so intensely high you can't see over it.

Anyway: Buyer beware, read my post. Done talking about this game now, as it's completely lost me unless the devs fix shit. How do they fix it? 1) Get rid of durability. 2) Make things that should appear in certain places actually appear there, not fucking banana peels. Easy. Oh, yeah, and 3) Probably fix the P2W shit.

Yeah I gotta agree with a lot of these. Right now I have plateaud in this situations where I have no critical parts to craft any new weapons, I have some decent schematics but I haven't been able to craft anything for a long time. All my weapons are five shots away from being broken. I haven't found copper ore anywhere in ten missions, for example. Then I have to go to some boring low tier mission and complete it to get copper ore as a reward? Yeah it works but that is tedium that I don't need. It's not supposed to be rare, just give me a shitload right now because like you said the combat is the best part of the game when you have the weapons. Stop being stingy with the materials that I need to build fun guns so I can actually get to enjoy the best part of the game instead of searching hours upon hours for said materials while leaving all the killing to my random teammates because I don't have weapons. Just like triple the rate you get those fucking ores. More shooting with fun guns, less searching and searching for the parts please.
 

Ne0n

Banned
yeah get the melee

Jesus, i just got another gold llama.... rnjesus is being good to me... i got 15 llamas with the limited edition and have had 3 golden so far

choice between centurion wildcat or dragon scorch (rare) i'm guessing a legendary will be in here too?
 
Man I dunno what's going on but I just cannot find a match anymore. Have not been able to get any help with the defence all last night and now today choosing the ? icon loads me into matches alone and global chat is empty. It can't be dead already surely?
 

m@cross

Member
A couple of questions, so far really enjoying this game, especially with friends.

1. With transmutation, it lists survivors as a cost. Do you spend these doing those, or are they just required and you still have them after it is done?

2. Same as the first question, but regarding missions. Do you get the survivors back once those missions are completed? Also, does the quality of the hero you send matter, or simply matching the type it recommends for that mission is enough?

3. For the 4 hero types, is there a particular version that seems best later on? I got a rare constructor to the 2nd star only to see an Epic version drop, followed by a Legendary version, though different type. I forget their types, but the Rare has Bullrush and the Legendary has the Plasma generator thing.

4. As far as what hero to level goes, if a Legendary and a Rare are the same types and same abilities, are they the same stats until you get to the point where the better one can keep progressing or is the Legendary always better stats when compared to a lower rarity of the same level?

5. Can mini llamas go gold? I have had two go metal, but only one gold and it was a full-size Llama.
 

Tei

Neo Member
Man I dunno what's going on but I just cannot find a match anymore. Have not been able to get any help with the defence all last night and now today choosing the ? icon loads me into matches alone and global chat is empty. It can't be dead already surely?

I have never problems to find people. Must be a problem of your end.

3. For the 4 hero types, is there a particular version that seems best later on? I got a rare constructor to the 2nd star only to see an Epic version drop, followed by a Legendary version, though different type. I forget their types, but the Rare has Bullrush and the Legendary has the Plasma generator thing.

People talk that in the long term, a good builder or a good soldier is more effective than a outlander or ninja. But that can (and usually do) change with a balance pass on the game, so I would not change my decisions based on that.

I am already leveling a soldier and stopped playing with my outlander, but having one of each class levelup is nice.
 
I have never problems to find people. Must be a problem of your end.


3. For the 4 hero types, is there a particular version that seems best later on? I got a rare constructor to the 2nd star only to see an Epic version drop, followed by a Legendary version, though different type. I forget their types, but the Rare has Bullrush and the Legendary has the Plasma generator thing.

People talk that in the long term, a good builder or a good soldier is more effective than a outlander or ninja. But that can (and usually do) change with a balance pass on the game, so I would not change my decisions based on that.

I have already leveling a soldier and stopped playing with my outlander, but having one of each class levelup is nice.

Yeah I rebooted it again and it's working now. Dunno what happened there, maybe something didn't get by the firewall.
 

Turkoop

Banned
Power 22 right now doing 34 enemies pretty easy, fair enough I'm getting the founders llamas but my friend who got the standard refuse to buy things like this and is doing the same with ease too, fair enough a bit slower than me but that's also because he saves his exp in most cases for legendaries.

Wad? How?
I'm 19 and have problems to fight against 23 monsters
 

Redshirt

Banned
A couple of questions, so far really enjoying this game, especially with friends.

1. With transmutation, it lists survivors as a cost. Do you spend these doing those, or are they just required and you still have them after it is done?

2. Same as the first question, but regarding missions. Do you get the survivors back once those missions are completed? Also, does the quality of the hero you send matter, or simply matching the type it recommends for that mission is enough?

3. For the 4 hero types, is there a particular version that seems best later on? I got a rare constructor to the 2nd star only to see an Epic version drop, followed by a Legendary version, though different type. I forget their types, but the Rare has Bullrush and the Legendary has the Plasma generator thing.

4. As far as what hero to level goes, if a Legendary and a Rare are the same types and same abilities, are they the same stats until you get to the point where the better one can keep progressing or is the Legendary always better stats when compared to a lower rarity of the same level?

5. Can mini llamas go gold? I have had two go metal, but only one gold and it was a full-size Llama.

1. I haven't used the transmutation system much yet, but you have people resource, and those are needed to transform heroes, survivors and defenders.

2. Are you referring to expeditions? You do get your heroes back. If you mean squads or in-match defenders, then yeah, you get those back too.

3. If you're not sure where to put your Hero XP, then I'd recommend a constructor or soldier, but whatever interests you will work.

4. Pretty sure.

5. Not sure. Same thing as you, I've had a mini go silver but not gold. I would assume they can.
 

m@cross

Member
1. I haven't used the transmutation system much yet, but you have people resource, and those are needed to transform heroes, survivors and defenders.

2. Are you referring to expeditions? You do get your heroes back. If you mean squads or in-match defenders, then yeah, you get those back too.
.

When I do an expedition as well as when I do some transformations, it lists a number of survivors needed. For example, to transmute some green traps to a rare trap said I need 120 survivors. To rescue people from a boat accident I need a Hero and 20 survivors. I am just hoping the survivor number is not reduced from these, but simply a pool that limits how many things you can do at one time.
 

Eric WK

Member
Log in, guys. Looks like they just gave people 15 free llamas for "believing in Fortnite."

Says available for a limited time. Not sure if this is restricted to certain versions of the game or if it's universal.
 

Profanity

Member
Just to check I'm not crazy - I upgraded a mini-llama with some free V-bucks I got and that one turned silver, some of its drops were question mark cards that give you an option out of two heroes or weapons. However, the one you pick is the one that gets discarded. That, uh, seems unintuitive to say the least, or it's a bug.

Has this happened to anyone else?
 
Just to check I'm not crazy - I upgraded a mini-llama with some free V-bucks I got and that one turned silver, some of its drops were question mark cards that give you an option out of two heroes or weapons. However the one you pick is the one that gets discarded. That, uh, seems unintuitive to say the least, or it's a bug.

Has this happened to anyone else?

It's a bug.....and it's completely random so you have no idea when it's working and when it's not.

Rng based selections ftw
 
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