felipepl said:Well, you won't have to wait too long... March 2010.
Taking Prologue as an example... that's basically how it will look with less AA.
Interfectum said:Wow wow wow
TheSeks said:Other racing games at least let you be able to take turns with the controller. No such luck with Forza 2 unless you jump to 10-30 MPH. Good luck winning races like that.
More and more console games better start supporting the features of higher-end wheels. I expect at least the same from GT5, especially considering high-end Fanatec wheels have been PS3 compatible for quite some time now.IGN AU/IGN Readers: What do you think of the Microsoft Wireless Racing Wheel? One of our readers commented that he thinks the PS3 has better wheel options.
John Wendl: Well, there's a new wheel that we're introducing with Forza 3, and that's in partnership with Fanatec that makes the Porsche branded wheel. It's a premium wheel; it has 900 degree support, it has an H pattern shifter, a clutch pedal, and we have clutch control in the game as well, it has really high quality force feedback. In Forza unlike other games we separate force feedback and rumble. Typically, the physics simulators try to do everything through force feedback, and it doesn't work.
What we do is we simulate torque alignment on the front wheels, like when you're drifting or sliding, the front wheels want to track in a straight line, and we simulate the torque alignment with the force feedback of the wheel. We simulate traction with rumble, so when the rear wheels are breaking loose and starting to vibrate and scrub, we simulate that with rumble so you can feel traction with the rumble and torque alignment of the front wheel with feedback and it gives you a little bit better an experience to predict where the car is and how to catch it and that kind of thing. And that combined with the new Fanatec wheel, I think is pretty cool.
Afrikan said:where is this from, damnit! LINK????:lol
also has anyone seen this video. it was uploaded Sept. 18th
GT5 Prologue 720p quality test 2.
http://www.youtube.com/watch?v=4wG3GBTiiMM&feature=related
GT5p looks f'n amazing in this video....there is no racing game on any platform (including PC & Arcade) that looks this good, going by this video........imo
seriously, is there?
brendanrfoley said:Posting in this thread makes me feel dirty, but I can't help it.
GT5's producer is contradicting himself in recent interviews. He says the game is finished from a 'take a car out and drive it' perspective. But, he also says there is still a lot of work left to be done in regards to damage and deformation. That doesn't sound like 'finished' to me.
He also calls damage a 'small' aspect and says GT will never include 'serious' crashes. In my opinion, a sim racer should give a little more attention to damage - a bad enough crash should prevent a player from finishing a race.
GT5 looks beautiful and I'm sure fans of the series will be thrilled. It just appears to me that several fans have been waiting a long time for damage, and Sony is going about in a half-assed way.
Piggus said:How can the part about damage contradict his first statement? If you think you need to wreck a car in order to fully take it out for a drive, I sure as hell hope I don't meet you on the road.
brendanrfoley said:Ha!
I thought his interview statements implied the on-track elements -- which includes damage -- of the game are done. I am having a hard time nailing down what the damage model in GT5 will look like and if it will impact car performance.
bj00rn_ said:It's a ***** replay, with added AA, AF, MAXED OUT LODS, SKYBOXES and VIGNETTES, what the hell are you talking about?? Post some videos from how it is when you actually play it or stop posting.
yeah; I'm still trying out the fanboy lifestyle, and I'm starting to understand why you guys, especially the SDF/Killzone gang, are doing this crap; it sure is entertaining.. But now sadly the experiment is over no more fanboy shit from me. So carrry on your crusade boys
brendanrfoley said:Ha!
I thought his interview statements implied the on-track elements -- which includes damage -- of the game are done. I am having a hard time nailing down what the damage model in GT5 will look like and if it will impact car performance.
brendanrfoley said:GT5's producer is contradicting himself in recent interviews. He says the game is finished from a 'take a car out and drive it' perspective. But, he also says there is still a lot of work left to be done in regards to damage and deformation. That doesn't sound like 'finished' to me.
He also calls damage a 'small' aspect and says GT will never include 'serious' crashes. In my opinion, a sim racer should give a little more attention to damage - a bad enough crash should prevent a player from finishing a race.
GT5 looks beautiful and I'm sure fans of the series will be thrilled. It just appears to me that several fans have been waiting a long time for damage, and Sony is going about in a half-assed way.
bj00rn_ said:It's a ***** replay, with added AA, AF, MAXED OUT LODS, SKYBOXES and VIGNETTES, what the hell are you talking about?? Post some videos from how it is when you actually play it or stop posting.
yeah; I'm still trying out the fanboy lifestyle, and I'm starting to understand why you guys, especially the SDF/Killzone gang, are doing this crap; it sure is entertaining.. But now sadly the experiment is over no more fanboy shit from me. So carrry on your crusade boys
brendanrfoley said:Thanks Piggus -- I was afraid to take a 'critical' sounding question into the main thread.
Glad you could clear that up. Now can you explain why the speedometer only goes up to 115mph?equap said:185km/h is 115mph, not that fast.
bj00rn_ said:[...]no more fanboy shit from me.[...]
Does not computebj00rn_ said:[...]you guys, especially the SDF/Killzone gang[...]
First of all, there is no contradiction in what PD dev said Seriously, read it again. And again. And you'll notice there's no contradiction.brendanrfoley said:Posting in this thread makes me feel dirty, but I can't help it.
GT5's producer is contradicting himself in recent interviews. He says the game is finished from a 'take a car out and drive it' perspective. But, he also says there is still a lot of work left to be done in regards to damage and deformation. That doesn't sound like 'finished' to me.
He also calls damage a 'small' aspect and says GT will never include 'serious' crashes. In my opinion, a sim racer should give a little more attention to damage - a bad enough crash should prevent a player from finishing a race.
GT5 looks beautiful and I'm sure fans of the series will be thrilled. It just appears to me that several fans have been waiting a long time for damage, and Sony is going about in a half-assed way.
bj00rn_ said:It's a ***** replay, with added AA, AF, MAXED OUT LODS, SKYBOXES and VIGNETTES, what the hell are you talking about?? Post some videos from how it is when you actually play it or stop posting.
yeah; I'm still trying out the fanboy lifestyle, and I'm starting to understand why you guys, especially the SDF/Killzone gang, are doing this crap; it sure is entertaining.. But now sadly the experiment is over no more fanboy shit from me. So carrry on your crusade boys
Wait, to call someone out as a fanboy makes one a fanboy themselves? Is that how it's supposed to work now? I can never keep the GAF memos on these policies straight as things keep changing...shuyin_ said:Does not compute
Cheeto said:Glad you could clear that up. Now can you explain why the speedometer only goes up to 115mph?
Ya, that clearly says MPHPuppetMaster said:That's just the way the Japanese model is setup
Cheeto said:Ya, that clearly says MPH
Cheeto said:Ya, that clearly says MPH
Afrikan said:well, actually I was looking past the obvious replay parts with the different camera angles and such....maybe I should have mentioned that....
I was more talking about the in-car view portions of that video......that is how the game looks when you are playing. I feel there is nothing that looks more realistic out there.....is it that crazy to believe so? or is it just fan-boyish....
The km/h gauge doesn't max at 190, that'd be retarded.PuppetMaster said:No it says km/h
Cheeto said:So... is that the MPH gauge with a kmh reading?
It looks to me that the photo posted lists both mp/h and km/h ala most cars sold in the US. The GT screenshot only shows km/h (notice the lack of orange numbers beneath the white?).PuppetMaster said:No it says km/h
So, by analogy, if one makes a trolling-the-other-game style post and adds a spoiler saying 'heh, i was just trying trolling mode, but i'm done now...So carrry on your crusade boys' means he's not really a troll?XiaNaphryz said:Wait, to call someone out as a fanboy makes one a fanboy themselves? Is that how it's supposed to work now? I can never keep the GAF memos on these policies straight as things keep changing...
If you didn't figure out what he meant, he was making a joke fanboy-ish style post. Hence his comment about stopping.
Speaking of lies... :lolPuppetMaster said:No it says km/h
Have you been following this thread at all? :lolshuyin_ said:So, by analogy, if one makes a trolling-the-other-game style post and adds a spoiler saying 'heh, i was just trying trolling mode, but i'm done now...So carrry on your crusade boys' means he's not really a troll?
Very mature... I can definitely see your point now
Maybe i should start badmouthing other games and just add a spoiler saying 'i'm just trying the troll's lifestyle' at the end. You sir, are a genius
That's not even the japanese model and it clearly says MPHPuppetMaster said:No it says km/h
so the max speed is 185 km/h?... that's one slow ass car..equap said:http://image.com.com/gamespot/images/2009/270/941103_20090928_screen008.jpg
185km/h is 115mph, not that fast.
Always-honest said:so the max speed is 185 km/h?... that's one slow ass car..
kph gauge doesn't look like that...that's the point. It's the MPH gauge with KPH written on it.Valkyr Junkie said:What are you guys even arguing about? In the GT shot of the 370Z it's clearly marked KPH. Not to mention 4th gear in a 370Z isn't going to take you to 180MPH :lol
Low max unit speedometers are very common in JDM cars as almost all of them are governed to speeds that low. Even sports cars.
If we were relegated to only truthful developers, we wouldn't have any games to play. All PR lie and stretch the truth. Get over it already. It's not like they haven't put a demo out there before the game even comes out to let people decide if they want it or not. How are you "tricked" again? The people taking a stand on this are only fanboys deluding themselves.Doc Evils said:Mad? hardly, I find it rather humorous how people can support such a developer that lies through its teeth. It makes it more interesting when these are the same people that are the type to call to arms when other companies lie.
Fender_Uk said:*pics*
CrushDance said:Dude, thread was on page 2 -_- just let it die.
imtehman said:People aren't going to see GT5 for at LEAST 9-12 months let them vent
No, it's drag limited to 160mph.Always-honest said:so the max speed is 185 km/h?... that's one slow ass car..
Shhhh, people are going to cry delicious tears in this thread cause they mad. Let them be...Loudninja said:What are you talking about?
It will be as soon as Polyphony's "community manager" (if they have such a thing) comes in here and says that it's realtime.Chrange said:3840px × 2160px? Seems like a lie.
... yeah.. read aboveShining Sunshine said:No, it's drag limited to 160mph.
yea replay shotChrange said:3840px × 2160px? Seems like a lie.
You need a conversion or something? It's 257 kmph.Always-honest said:... yeah.. read above