NSMB2 - ~5% DL sales
Very low
NSMB2 - ~5% DL sales
Is there any interesting upcoming Vita game in the world?
August 30th there is a new Hatsune Miku game.
Edit: Previous Miku game sales (from Garaph):
1 PSP 2009-07-02 Hatsune Miku: Project Diva 187,558
2 PSP 2010-06-24 Miku - Project DIVA - (Deal Edition) 72,726
3 PSP 2010-07-29 Hatsune Miku: Project Diva 2n 367,364
4 PSP 2011-11-10 Hatsune Miku: Project Diva Extend 264,308
5 3DS 2012-03-08 Hatsune Miku and Future Stars: Project Mirai 122,698
DJ Max Technika, NFS:MW, PS All-Stars, Killzone: Mercenary, Ys Celceta and New Little Kings Story come to mind.Sure:
Sly Cooper: Thieves in Time
Tearaway
Dragon's Crown (lol)
LittleBigPlanet
Guacamelee
Assassin's Creed III: Liberation
Final Fantasy X HD
Soul Sacrifice
Lego The Lord of the Rings: The Video Game
Retro City Rampage
These are some of the games I have an interest in. Then there are probably other games coming.
Does it mean each title sold xx% more than MC/Famitsu reported or are they already included?
I depends if the percentages refer to shipment or Media Create numbers.Will Miku be able to pull at least 200k units, becoming the best selling game on Vita?
Btw, interesting percentage for Nintendo software. Can we extrapolate actual figures?
So NSMB2 has sold more DD than any PSV game?
New Super Mario Bros. 2 764,372 + 37,318 DDL = 801,690
Brain Training 3D 95,323 + 19,064 DDL = 114,387
No?
It's simple math
No?
It's simple math
I meant DD copies numbers. Sorry.
Has any PSV game sold more than 37318 DD copies?
wondering are these percentages total digital sales (card + eshop) or just card?
I meant DD copies numbers. Sorry.
Has any PSV game sold more than 37318 DD copies?
If true the NSMB2 number is not surprising. Besides the coin bonus there's very little incentive to download instead of buy at retail. A bit surprised at the Oni Training percentage though.
Edit: It really does seem like Nintendo's strategy with DD is to offer it with the aim of actually pushing consumers towards retail.
Sure:
Sly Cooper: Thieves in Time
Tearaway
Dragon's Crown (lol)
LittleBigPlanet
Guacamelee
Assassin's Creed III: Liberation
Final Fantasy X HD
Soul Sacrifice
Lego The Lord of the Rings: The Video Game
Retro City Rampage
These are some of the games I have an interest in. Then there are probably other games coming.
wondering are these percentages total digital sales (card + eshop) or just card?
That list may be interesting to you but with 1-2 exceptions uninteresting to most buyers.
The funny thing is their three campaigns on the Japanese Club Nintendo shop for these two downloadable titles.
I hope this is Nintendo doing things first by the book (i.e. pricing games at the suggested price despite retailers ALWAYS pricing games lower), and they will learn from their lessons by the winter. I'm really itching for Brain Training, but don't want to spend more than 3000 yen.
We dont know if those 5% and 20% includes the cards sold at retail, so we cant calculate the percentages from the numbers we have.So, is it correct the calculation jonno394 did?
P.S. We need a translation of the WSJ article. It should be VERY interesting.
We dont know if those 5% and 20% includes the cards sold at retail, so we cant calculate the percentages from the numbers we have.
We dont know if those 5% and 20% includes the cards sold at retail, so we cant calculate the percentages from the numbers we have.
Does it mean each title sold xx% more than MC/Famitsu reported or are they already included?
We dont know if those 5% and 20% includes the cards sold at retail, so we cant calculate the percentages from the numbers we have.
Famitsu includes the cards sold at retail, not downloadable copies purchased directly with Nintendo.
No info about MC or Dengeki (we're guessing not).
We can at least calculate the "minimum" amount of digital sales, though I believe that Iwata's numbers would simply be pulled from doing "how many DLs of NSMB2 have there been" which would include card sales and eshop sales.
My gut would suggest that cards purchased from retail would actually show up in the MC/Famitsu sales figures - after all, they're still a gaming product purchased from a store they monitor. If that's the case, an important follow-on question is whether the 5% and 20% are the number of *downloads* - i.e. retail cards + eshop purchases - or just the eshop purchases.
In other words, I think we may be in danger of counting one specific category of purchase - retail cards which are then downloaded - twice.
I also think that the cards are included. They are afterall scanned at the register like normal games are, so i dont see why they wouldnt include them. In that case, it wont be possible to calculate using the 5% and 20%, unfortunately. I suspect that if Nintendo give out numbers for digital download, they wont seperate the direct Eshop downloads and the retail cards.Actually, I'm pretty sure Chris posted before that the cards are counted as normal sale, which means they're part of the reports. Correct me if I'm wrong.
That was fast. There's a new Digimon RPG in development for PSP
id guess it does include them, otherwise we'd be seeing a much bigger discrepency between the trackers especially on oni training
Its obvious Mario will eventually outsell any Vita games in DD sales, just due to the amount of hardware sold alone. Even Demon training might be able to do it too.
Mario will sell over a long time and its safe to say DD sales in general will only get better and not worse. Its the perfect title to push the eShop and Nintendo's online efforts as a whole.
and circling back to Japanese stuff, half those games won't even come out in Japan
Is there any interesting upcoming Vita game in the world?
I also think that the cards are included. They are afterall scanned at the register like normal games are, so i dont see why they wouldnt include them.
sorry but for all your wants nintendo will not price digital cheaper than RRP they would piss off too many retailers doing that, as for prices on download cards well obviously its up to retailers to set them
This is the most depressing thing I've read all dayVita is at 873,185 according to MC, while 3DSLL is at 334,386 after 3(?) weeks. If both keep selling consistently (Vita ~10,000 with a bump here and there, 3DS LL >50,000) it'll be a close race.
Nintendo dislike used sales so they combat that with digital distribution.
If the 5% is true I can understand Nintendo's reluctance towards digital distribution. It just simply isn't viable and those of you ragging on about it here at GAF are just the vocal minority.
Sure - it's not that appealing since it's the same price as retail but does Nintendo really want to make enemies at retail? Soft transition and all etc.
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Nintendo dislike used sales so they combat that with digital distribution. The retailers themselves pretty much survive on used sales. What Nintendo has done with download cards and keeping the prices the same mediates between both parties.
Yep, they're added together. We never (or maybe some very few expections?) get seperate listsings in the charts for standard and collector's edition for example.I would assume they're a different SKU from the physical game though? Or would the tracker just automatically add them together?