My point still stands. Halo is also a "technically flawed" game because of the not-so perfect framerate, and it still recieved a perfect score. "Pretty solid", alright, that's vague enough to fit with my opinion too.
Concerning framerate, I think it's especially important because Halo is an FPS, a genre that I personally think gains a lot from a high, stable framerate. From that point of view, 60 fps is preferable and something you should aim for while making an FPS. And besides, aren't heavy combat situations just the kind of situations where you
need a good framerate (apart from sniping)?
But let's get back to my main intentions here...my point was to ultimately show that even if a game is flawed, it can still recieve a perfect score if the rest of the game is so good the flaws become insignificant. That's why I can understand people giving Halo
or GTA:SA perfect scores despite flaws.