Sharp said:The person who does those videos was posting at GAF for awhile. I remember him/her doing nothing but advertise these videos though.
well the gifs don't make themselvesHK-47 said:Yes, a total fangirl(boy?)
It was annoying
MisterHero said:well the gifs don't make themselves
egging it on perhapsHK-47 said:What does that have to do with being a shill
kame-sennin said:The situation Sony and Microsoft are facing today was one Iwata warned about prior to the Wii launch.
"Though I'm aware this may be misunderstood, Nintendo is not working on a next-generation console. "Next-generation" implies that the console is an extension of previous installments. We believe that extending our current line will not lead to larger markets, and could possibly even lead to smaller markets. We need to introduce innovative appeal if we want to increase the number of people enjoying games." - Iwata 2006
Iwata realized that as the market narrowed it's focus, it risked losing casual gamers "on the fringes" of the market. He also warned that advances in graphics had reached a "saturation point". Most gamers misinterpreted this to mean that he was insinuating graphics had gone as far as they could go. However, he was not referring to visual fidelity, but to diminishing financial returns. Each leap in graphical technology - both for the developers and consumers - requires a progressively larger leap in cost. Nintendo stepped out of the technological race because they realized that they would not get a substantial return on investment.
I can not argue with your anecdotal evidence. Only sales will bare out whether or not the Wii can successfully move up market, turning some of their new customers into more avid gamers. But with regard to the bold, I would argue that price was only a small factor. The low price of the Wii is just one of the many features that makes it appealing to non-gamers. The low price is representative of Nintendo's philosophy of having "low barriers of entry". The Wii is easy to understand, easy to play, and easy to buy. However, the price of Wii consoles on ebay a year and a half after launch, indicate that a low price is not the Wii's most important feature.
F#A#Oo said:Has this video been posted yet?
http://www.youtube.com/watch?v=f_OlIXlBfKE
:lol
Nice summary of all the gifs in this thread...:lol
What?Redd said:I didn't like it. Yeah the gifs were funny but these are the type of fans I despise, makes the rest of us look bad imo.
dammitmattt said:I don't want to argue whether Iwata's approach with the Wii was right or not. Obviously, it has worked incredibly well for Nintendo.
However, what I will dispute is that the 360 (I'll leave Sony out of this one because they were trying to push a new video format) narrowed its focus. The 360 has MUCH more casual appeal than the Xbox at a much earlier point in its lifetime. After 2 1/2 years, there is a much wider variety of games including games with crossover appeal like Madden (definitive version), Guitar Hero, Rock Band, COD4, Halo 3, and more. On top of this, there are plenty of games with casual appeal on XBLA. The 360 has a much simpler and more user-friendly online system than its competition with strong parental controls and a family-friendly video marketplace. I would also argue that the games are no more hardcore than they were last gen, and in many ways are simpler with better tutorials than ever. The 360 is outselling the original system at double the price point. Who knows how much better it would be selling at $299 or less. Aside from the (rather huge) issue of the RROD, the 360 has to be considered a success. It's (finally) profitable and it has stolen a huge amount of marketshare and mindshare from Sony.
Obviously, hindsight tells us that Microsoft didn't go casual enough to obtain the level of mainstream success that Nintendo has had (and the high price tag doesn't help at all), but I don't see how you can say that Microsoft went less casual.
DeaconKnowledge said:While I agree that Microsoft increased its focus, it increased it from a narrow laser-beam from the XBOX to something only a little more varied. I'd hardly call what the 360 is doing now much different from what the original XBOX achieved, shy of Eastern support.
dammitmattt said:You just throw your opinion out there without addressing any of my points or providing any support. I went point-by-point (great online, more casual games, XBLA arcade, marketplace, etc.). I'd argue that it's more casually-focused than any last-gen system at this point in their lifecycles if you judge by game catalog and features.
Of course the price isn't casual-friendly. We all know that. But other than that, they've made a lot of strides.
Maybe I'm just a bit biased because I've spent so much time playing Guitar Hero, Rock Band, Scene It, sports games, and tons of XBLA games with people who really aren't gamers. I've got all three systems, and until Mario Kart and Boom Blox came out recently , the 360 had been the casual system of choice for my friends once the Wii Sports high died down. I dunno...maybe you have to be an owner to truly see it...and I can't remember if you are one or not.
EDIT: Also, to go off on another tangent and go back to talking about focus (aka game lineup) outside of casual appeal, the 360 has made MASSIVE strides over the Xbox. It's the JRPG system of choice this gen and probably will be for at least another year. That's just one of many examples.
dammitmattt said:However, what I will dispute is that the 360 (I'll leave Sony out of this one because they were trying to push a new video format) narrowed its focus. The 360 has MUCH more casual appeal than the Xbox at a much earlier point in its lifetime...
Obviously, hindsight tells us that Microsoft didn't go casual enough to obtain the level of mainstream success that Nintendo has had (and the high price tag doesn't help at all), but I don't see how you can say that Microsoft went less casual.
kame-sennin said:I was referring mostly to the hardware, especially concerning the issue of "overshooting the market". The complexity of the hardware and the price means that the 360 is primarily targeted at the hardcore. I will not argue that the 360 has begun to broaden its software library - in fact I argued just that. But the problem for Microsoft is that they are broadening from the core (minority) outwards, or from the top of the market downwards. As we have seen, catering to the needs of avid gamers first is an expensive proposition that provides diminishing returns.
hooligan said:In terms of "overshooting" you probably have a point. But Microsoft and Sony could never have foreseen the terrible economy we have today. If the economy was in high gear, many of those DS and Wii dollars would instead be PS3 and Xbox 360 dollars. The Wii did benefit from a novel control feature which created its massive hype, but more of its enduring success will be based on its relative price and how the rest of the economy fares. It's a fad for the marginal videogamers who can afford any system and it (along with the DS) is a cost effective solution for the parental units of younger gamers. What? It's a fad for the fringe gamers? Yes. None of my friends who bought a Wii after not having bought a console in 10 yrs play it at all except when a few friends are over who haven't yet seen one.
hooligan said:Finally, the "moving up market corporation and consumer" alike trend is something that might happen in a more mature industry. In videogames each of the Big 3 is in it to win this generation, not plant long term seeds for the next, or next-next generation. The winners and losers are still changing month to month - they are no super established undisputed market leaders. The good news for all of us hardcore gamers is we are in an exciting phase of explosive growth that will be fun as hell.
dammitmatt said:However, what I will dispute is that the 360 (I'll leave Sony out of this one because they were trying to push a new video format) narrowed its focus. The 360 has MUCH more casual appeal than the Xbox at a much earlier point in its lifetime. After 2 1/2 years, there is a much wider variety of games including games with crossover appeal like Madden (definitive version), Guitar Hero, Rock Band, COD4, Halo 3, and more. On top of this, there are plenty of games with casual appeal on XBLA. The 360 has a much simpler and more user-friendly online system than its competition with strong parental controls and a family-friendly video marketplace. I would also argue that the games are no more hardcore than they were last gen, and in many ways are simpler with better tutorials than ever. The 360 is outselling the original system at double the price point. Who knows how much better it would be selling at $299 or less. Aside from the (rather huge) issue of the RROD, the 360 has to be considered a success. It's (finally) profitable and it has stolen a huge amount of marketshare and mindshare from Sony.
Obviously, hindsight tells us that Microsoft didn't go casual enough to obtain the level of mainstream success that Nintendo has had (and the high price tag doesn't help at all), but I don't see how you can say that Microsoft went less casual.
Deku said:Didn't this work for Sony and Nintendo before? I don't think broadening from the core outwards is the real problem here, assuming we define core as 'early adopters who are interested in games' and not the more vaporous and ill conceived 'teh mature FPS crowd'
dammitmattt said:As one of the many people in line overnight for a Wii, my experience was that the Wii launch was OVERWHELMINGLY driven by the hardcore Nintendo fans and Zelda. Wii Sports was an afterthought....for about a week and then everyone (meaning non-gamers) realized how awesome it was and the myth was born....and keeps going today.
However, to say that the Wii started with the casuals is completely wrong. It just happened to rope them in in record time.
Deku said:I don't know how the NES was marketed and I did not live its launch. All accounts I found was that the industry was non active so Nintendo just went in, released the NES in test markets, did well and went national.
They caught a lot of first time gamers, family and kids who later became hardcore enthusiasts of videogames as the generation wore on. But I've never heard that the existing hardcore Atari generation gamers were somehow converted at a later time. They probably broke for the NES just like every demographic out there.
Deku said:I'm not sure I agree.
Having one group line-up on day one, versus another group find out about it weeks later (the great thanksgiving avon call) doesn't impeach the argument that Nintendo got the casuals early.
Had the Wii been a complete disaster commercially, the crowds you described would have still lined up for it on day one, but no one else would be there after the fact. And we'd be talking about how Nintendo didn't get the masses outside of the core base onboard with the platform.
The idea that they got casuals to buyin early isn't saying they got them to buy it on day 1 or even day 2. Nintendo sold out their entire shipment and if you go by the 1 day metric, it would be a world record. Sales don't happen like that so discussion about 'early' is relative to the time it takes to accumulate/sell out a shipment.
I suspect the discussion has the implicit premise of 'launch window' rather than launch day.
wow that was awesome :lolF#A#Oo said:Has this video been posted yet?
http://www.youtube.com/watch?v=f_OlIXlBfKE
:lol
Nice summary of all the gifs in this thread...:lol
haha you keep on believing that.dammitmattt said:The argument was bottom up, which supposed that they started with the casuals and worked their way to the hardcore. That's not true. They started with the Nintendo hardcore (and some casuals of course) and worked their way to more casuals (and some hardcores of course).
It's still the same general idea, but it just happened incredibly fast. Don't forget that the majority of the initial "casual" sales were really just parents buying it for Christmas gifts for their kids who already wanted it. It's not like they roped in this huge group of non-gamers on day one. To get that level of appeal ALWAYS takes time.
dammitmattt said:The argument was bottom up, which supposed that they started with the casuals and worked their way to the hardcore. That's not true. They started with the Nintendo hardcore (and some casuals of course) and worked their way to more casuals (and some hardcores of course).
It's still the same general idea, but it just happened incredibly fast. Don't forget that the majority of the initial "casual" sales were really just parents buying it for Christmas gifts for their kids who already wanted it. It's not like they roped in this huge group of non-gamers on day one. To get that level of appeal ALWAYS takes time.
Deku said:I don't know how the NES was marketed and I did not live its launch. All accounts I found was that the industry was non active so Nintendo just went in, released the NES in test markets, did well and went national.
They caught a lot of first time gamers, family and kids who later became hardcore enthusiasts of videogames as the generation wore on. But I've never heard that the existing hardcore Atari generation gamers were somehow converted at a later time. They probably broke for the NES just like every demographic out there.
dammitmatt said:The argument was bottom up, which supposed that they started with the casuals and worked their way to the hardcore. That's not true. They started with the Nintendo hardcore (and some casuals of course) and worked their way to more casuals (and some hardcores of course).
It's still the same general idea, but it just happened incredibly fast. Don't forget that the majority of the initial "casual" sales were really just parents buying it for Christmas gifts for their kids who already wanted it. It's not like they roped in this huge group of non-gamers on day one. To get that level of appeal ALWAYS takes time.
dammitmattt said:I'm not going to quote all three of you, but all three of you are misunderstanding what I'm saying, which is that the Wii isn't going the opposite of the 360/PS3 like some people are stating. It started off more casual than most (if not all systems) and is only getting more casual. That goes against the argument that it's starting off casual and then pulling in the hardcore.
THAT was the argument I was refuting. You're all taking things and spinning them around all while ignoring the original point.
justchris said:Well, the argument, as it stands, is that Nintendo is still in the casual phase, and that they will shade more and more towards the core as time goes on.
Perhaps a better model might be reprsented by a bell curve, core-to-casual-to-core?
dammitmattt said:I'm not going to quote all three of you, but all three of you are misunderstanding what I'm saying, which is that the Wii isn't going the opposite of the 360/PS3 like some people are stating. It started off more casual than most (if not all systems) and is only getting more casual. That goes against the argument that it's starting off casual and then pulling in the hardcore.
THAT was the argument I was refuting. You're all taking things and spinning them around all while ignoring the original point.
dammitmattt said:I'm not going to quote all three of you, but all three of you are misunderstanding what I'm saying, which is that the Wii isn't going the opposite of the 360/PS3 like some people are stating. It started off more casual than most (if not all systems) and is only getting more casual. That goes against the argument that it's starting off casual and then pulling in the hardcore.
THAT was the argument I was refuting. You're all taking things and spinning them around all while ignoring the original point.
Rancid Mildew said:What about the games Nintendo of Japan seems to be courting recently? It's not definitive proof but the fact that they are pursuing hardcore franchises that they don't even need seems to indicate the beginning stages of the argument you disagree with.
Deku said:Overall, the Wii did get the causals early. Thats' why it sold it. The PS3 did not, that's why it didn't. It's as simple as that.
dammitmattt said:Why would you think it would shed more towards the core? Money issues aside, the core are always the early adopters. Why would a bunch of casual gamers jumping on Wii Sports and Wii Fit persuade hardcore gamers to jump in?
No one has provided any logical reasoning to support this.
fernoca said:Yeah..
Many are like "Nintendo is abandoning their hardcore fans"..yet the Wii:
-Launched with Zelda Twilight Princess
-Got Super Mario Galaxy last year, which was not only their "big game" but also on the top selling Wii games overall (and barely played like a "non-game")
-Got this year not only Super Smash Bros. Brawl, but Mario Kart..both with basically traditional controls.
Not to mention that 2 of the Nintendo DS biggest sellers: New Super Mario Bros. and Pokémon are basically like their previous incarnations and barely use the "non gamer side" of the DS (i.e. touch screen ,mic, etc)..
dammitmattt said:I would argue that that's more a factor of user base than any trend towards more hardcore gamers picking up the system. As a gamer, that's a very good thing for us all, though
And they also got the hardcore early
HK-47 said:Because the core has always bought more games over the long haul. Normally you go after the core first than the casuals line up as the price drops and more games release. Nintendo has flipped that around.
Yes they did get the Ninthings on board as the best unpaid advertisers you can get but they went straight for the casuals, effective cutting the HDs legs out from under them. Then they will continue to get more casuals (both new and old) on the Wii while, if they are logical, getting the big spending core to slowly move over to their system with compelling software. Also maybe 3rd parties wise up, since Nintendo has left alot of the core market they like so much open for them.
fernoca said:Yeah..
Many are like "Nintendo is abandoning their hardcore fans"..yet the Wii:
-Launched with Zelda Twilight Princess
-Got Super Mario Galaxy last year, which was not only their "big game" but also on the top selling Wii games overall (and barely played like a "non-game")
-Got this year not only Super Smash Bros. Brawl, but Mario Kart..both with basically traditional controls.
Not to mention that 2 of the Nintendo DS biggest sellers: New Super Mario Bros. and Pokémon are basically like their previous incarnations and barely use the "non gamer side" of the DS (i.e. touch screen ,mic, etc)..
dammitmattt said:I see what you're saying but my argument is that they've already won the core. Sure, there are some holdouts, but the segment of the core that is open to the Wii probably already have one because they can't ignore the quality Nintendo games and fun new experiences.
dammitmattt said:Why would you think it would shed more towards the core? Money issues aside, the core are always the early adopters. Why would a bunch of casual gamers jumping on Wii Sports and Wii Fit persuade hardcore gamers to jump in?
No one has provided any logical reasoning to support this.
dammitmattt said:Your post just highlights that Nintendo is one of the few companies that can make multiple games that appeal equally to gamers and non-gamers, and these "crossover" games are the secret to roping in those dirty non-gamers into our hobby, and we need them for the industry to continue to grow.
Exactly..2 Minutes Turkish said:As to Nintendo's core/hardcore fans, well, they should be happier than ever really. They've/You've/We've still got the same games we've had for the last 3 generations, except with some new unique offerings that are appealing to a new audience, as well as capturing the attention of SOME of the older audience.
Is it wrong to suggest Boom Blox is more awesome than both of those combined and to skip the bargain bin?fernoca said:Exactly..
By the way dammitmatt..stop mentioning Bloom Blox!!
I want to get it, but I got my eye on 2 cheap games I found (SSX Blur and DragonBall 3 on Wii..heck I don't even like Dragonball but it's online and I enjoyed the previous ones -each for under $20)..and the freaking return neither the stimulus check are on the horizon.."2 weeks" they say...every 2 weeks.. )
I believe shills are paid.HK-47 said:What does that have to do with being a shill
hooligan said:In terms of "overshooting" you probably have a point. But Microsoft and Sony could never have foreseen the terrible economy we have today. If the economy was in high gear, many of those DS and Wii dollars would instead be PS3 and Xbox 360 dollars. The Wii did benefit from a novel control feature which created its massive hype, but more of its enduring success will be based on its relative price and how the rest of the economy fares.
dammitmattt said:However, what I will dispute is that the 360 (I'll leave Sony out of this one because they were trying to push a new video format) narrowed its focus. The 360 has MUCH more casual appeal than the Xbox at a much earlier point in its lifetime. After 2 1/2 years, there is a much wider variety of games including games with crossover appeal like Madden (definitive version), Guitar Hero, Rock Band, COD4, Halo 3, and more. On top of this, there are plenty of games with casual appeal on XBLA. The 360 has a much simpler and more user-friendly online system than its competition with strong parental controls and a family-friendly video marketplace.
I was coming to post those same things. I would add many things that MS has done that would turn off the casual gamer: Make online a tough decision. I think Nintendo nailed it with wifi in every box. Wifi is a proposition easy enough for anybody with high speed internet. If you have it, then you probably considered or have wifi. Either the company installs it for you or someway, somehow, you have it. Or, the guy down the street has it and you have figured how to steal it. But MS picked their position and created a $100 tax on Wifi because the overlap of core gamers they seek and the people who know how to install wifi by themselves is probably huge. Thus, a casual gamer may not see the necessity of getting Wifi at that cost AND wouldn't be interested in running cable to the SPECIFIC spot where they'll put the 360.MrNyarlathotep said:The 360 still has a very narrow lineup without a lot of software diversity, and the token efforts to increase diversity have mostly failed, because of who exactly it's core audience consist of. Now this is not necessarily a bad thing for Microsoft, because as we've seen with attach rates, when they market games and genres that their core audience love, that same core audience go off any buy those games in droves, which has been very profitable for the companies that produce those kind of games.
As a longterm strategy however, appealing only to one kind of audience with only one type of game leads to genre saturation and eventual market stagnation and it becomes increasingly harder for product identification to be possible without spending a fuckton of money just to compete on the same level as the other 'genre kings'.
And the more money you're spending on creating a 'genre king' the riskier the product becomes, because it is never entirely possible to know when you're creating the 'new hotness' and when you're just releasing 'another iteration' that people can live without or pickup in the bargain bins 6 months down the line. I'd point to John Woos Stranglehold as an example of this - we all know Midway spend a lot of time and money creating it, getting a unique licence to ensure sales, and it was a highly polished game in exactly the kind of genre 360 owners usually lap up - and it ended up bombing.
I don't think we'll see another Midway game on such a scale on an HD console for quite a long time, if at all, certainly not until they are in a healthier financial state.
Another assumption you have made that I disagree with is that online features mean anything to 'casual' gamers yet, or that XBLA can be used as a features list for why it's not only the 'hardcore' buying 360. I think the Wiis primary emphasis on 'people sitting around on the same couch' and playing games together, with additional online features for those who want to continue playing 'when the parties over' in certain titles is one of it's greatest strengths in not only attracting 'casual' gamers to certain games in the first place, but in marketing itself as a brand to those same gamers - I suspect quite a lot of Wii owners have gone and bought a Wii after playing Wii Sports with their friends and having a lot of fun doing so, rather than seeing adverts showing other people having fun.
kame-sennin said:This, and the rest of your post is an excellent point. It will be very difficult for third parties to shift philosophy, and some will not be able to handle the transition. Sega is one of the few third parties that understands Nintendo's strategy. Their games appear to be moving up market more or less from launch to the present (MB:BB, M&S>>>Mad World, S&SR). Other companies, like EA misinterpret Nintendo's strategy. They believe Nintendo is "settling" for the casual market because the games are cheaper to produce. Thus they create "casual divisions" to make cheap games thinking this will satiate the new market. They do not realize that upstreaming is only possible if the casual games are of quality and contain a certain amount of depth. This is necessary if new gamers are to be enticed to move further up market.
To address your first point, you are absolutely right. But the videogame industry is not a technology industry, it is an entertainment industry. This is why the business model you outlined, the business model put forth by Sony and MS, is such a dangerous one. As I said in the last post addressing this issue, the market is like a pyramid. The most avid consumers represent the top of that pyramid, and thus are the smallest in number. Relying on the smallest market section to carry your product is a risky strategy.
There is another pitfall in targeting the top of the market/core user. That is overshooting the needs of the market as a whole. Let's compare the American muscle cars of the 1970's to the economy cars coming out of Japan at that time period. Muscle cars had high performance engines that provided excellent acceleration and high top speeds. Japanese sedans were slower, smaller, and less impressive overall. Thirty years later, Toyota is on the cusp of becoming the leading auto maker in the world. Why? Because American cars overshot the market. They provided excellent performance engines, but the automobile industry is not a performance industry, it is a transportation industry. The high performance of American cars overshot the needs of the American market. On the other hand, the seemingly low quality Japanese cars had an important feature, low fuel consumption. This feature was essential to transportation, especially for low end users who did not want to spend a lot of money on their cars (the down market). Technologically speaking, the Japanese cars were inferior, but they perfectly targeted the needs of the casual automobile owner. Only the upmarket user, the car enthusiast, was disappointed with the low performance of these Japanese vehicles. However, thirty years later, Toyota is releasing high performance SUVs. They have been moving up market all this time, operating at lower costs than their American competitors, making larger profits, and steeling market share out from under GM and Ford.
I don't want to derail the thread with an auto debate, so if you don't think the above was analogous, just say so and we'll leave it at that. I simply wanted to provide an example of how it's more economically viable for both the corporation and the consumer to move up market rather than down market, and that this is the path that many of the most successful companies have taken. Other examples are VHS vs Betamax, VHS vs Lazerdisk, MP3s vs, CDs, and perhaps, Youtube and digital distribution vs. Blue Ray and high def.
dammitmattt said:The argument was bottom up, which supposed that they started with the casuals and worked their way to the hardcore. That's not true. They started with the Nintendo hardcore (and some casuals of course) and worked their way to more casuals (and some hardcores of course).
It's still the same general idea, but it just happened incredibly fast. Don't forget that the majority of the initial "casual" sales were really just parents buying it for Christmas gifts for their kids who already wanted it. It's not like they roped in this huge group of non-gamers on day one. To get that level of appeal ALWAYS takes time.
Cheez-It said:I think you are looking at this wrong. If I'm not mistaken, we are discussing target demographs, and not the people who ultimately ended up buying the system. It seems fairly obvious that while Nintendo did a reasonable job placating Nintendo fans with Zelda:TP, the main target remained the casuals. Packing in Wii Sports was a brilliant idea; all these Nintendo fans picking up the Wii for (primarily) Zelda now had a copy of Nintendo's most brilliant marketing tool, one that would probably appeal to both them and their non-gaming friends and relatives. On top of this, there were certainly casual who picked up the Wii based on the generous media coverage, and parents who picked it up with for their children (my anecdote below should apply to these consoles as well).
As an example of what this could accomplish; I lined up for the Wii. Picked up Zelda, an extra controller, and obviously Wii Sports. Played a little of both. Discovered that my non-gaming fiancee really enjoyed Wii Sports. When we had company over, they noticed the Wii and we all sat down for a game of Wii Sports. One of them brought the Wii within a week. I went to a tennis tournament, parents joined, so I brought the Wii. They had both played tetris in the past, nothing more. After a few sessions over the weekend, my Dad went out and brought one within a day of returning (I don't know how the hell he found one so quickly). Even if you say Nintendo was appealing to their 'core' at that point, this ultimately helped target the casual market, given the accessibility of the system (a remote control) and the inclusion of Wii Sports.
Anyhow, just some uneducated thoughts and ramblings.
I think there's more intent than that on NCL's end... they understand where the lineup's lacking, which is why they've targeted specific projects like DQ Swords, Monster Hunter 3 or Fatal Frame 4.dammitmattt said:I would argue that that's more a factor of user base than any trend towards more hardcore gamers picking up the system. As a gamer, that's a very good thing for us all, though
Just an aside, but this sort of word of mouth is what's really driving Wii sales I think... Nintendo's always been somewhat vocal about wanting everyone in the house playing Wii but that traditional gamers would be the entry point, makes sense that with a compelling enough product that'd extend further into friends and extended family (who'd want/need to buy their own Wii).Cheez-It said:As an example of what this could accomplish; I lined up for the Wii. Picked up Zelda, an extra controller, and obviously Wii Sports. Played a little of both. Discovered that my non-gaming fiancee really enjoyed Wii Sports. When we had company over, they noticed the Wii and we all sat down for a game of Wii Sports. One of them brought the Wii within a week. I went to a tennis tournament, parents joined, so I brought the Wii. They had both played tetris in the past, nothing more. After a few sessions over the weekend, my Dad went out and brought one within a day of returning (I don't know how the hell he found one so quickly). Even if you say Nintendo was appealing to their 'core' at that point, this ultimately helped target the casual market, given the accessibility of the system (a remote control) and the inclusion of Wii Sports.
Anyhow, just some uneducated thoughts and ramblings.
ksamedi said:The Wii is not meant to be for casuals, its meant to be played by every member of the family. Thats why its engineerd as small and silent, to be placed in the living room. Its not that hard of a concept really.
MrNyarlathotep said:The 360 still has a very narrow lineup without a lot of software diversity, and the token efforts to increase diversity have mostly failed, because of who exactly it's core audience consist of. Now this is not necessarily a bad thing for Microsoft, because as we've seen with attach rates, when they market games and genres that their core audience love, that same core audience go off any buy those games in droves, which has been very profitable for the companies that produce those kind of games.
And the more money you're spending on creating a 'genre king' the riskier the product becomes, because it is never entirely possible to know when you're creating the 'new hotness' and when you're just releasing 'another iteration' that people can live without or pickup in the bargain bins 6 months down the line. I'd point to John Woos Stranglehold as an example of this - we all know Midway spend a lot of time and money creating it, getting a unique licence to ensure sales, and it was a highly polished game in exactly the kind of genre 360 owners usually lap up - and it ended up bombing.
Another assumption you have made that I disagree with is that online features mean anything to 'casual' gamers yet, or that XBLA can be used as a features list for why it's not only the 'hardcore' buying 360. I think the Wiis primary emphasis on 'people sitting around on the same couch' and playing games together, with additional online features for those who want to continue playing 'when the parties over' in certain titles is one of it's greatest strengths in not only attracting 'casual' gamers to certain games in the first place, but in marketing itself as a brand to those same gamers - I suspect quite a lot of Wii owners have gone and bought a Wii after playing Wii Sports with their friends and having a lot of fun doing so, rather than seeing adverts showing other people having fun.